train horn at the beginning of the game
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0b00e236e7
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814e78c1e0
@ -122,6 +122,10 @@ public class Game implements Runnable {
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LOGGER.info(gameState.toGhostString());
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for (ClientHandler client : lobbyClients) {//begins filling the train with clients
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//send train horn sound to client:
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client.sendMsgToClient(Protocol.playSound + "$" + "TH");
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int index = order[i];
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if (passengerTrain[index].getIsGhost()) { //if there is a ghost
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GhostPlayer ghostPlayer = new GhostPlayer(passengerTrain[index].getPosition(),
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@ -105,9 +105,13 @@ public class JClientProtocolParser {
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case "HV":
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Sound.voteforhuman();
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break;
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case "TH":
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Sound.trainhorn();
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break;
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default:
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LOGGER.warn("Invalid sound request");
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}
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break;
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default:
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System.out.println("Received unknown command: " + msg);
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}
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@ -17,6 +17,9 @@ public class Sound {
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static URL bellURL = Sound.class.getResource("sounds/bell.wav");
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static AudioClip bell = new AudioClip(bellURL.toString());
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static URL trainhornURL = Sound.class.getResource("sounds/trainhorn.wav");
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static AudioClip trainhorn = new AudioClip(trainhornURL.toString());
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static URL daynoisesURL = Sound.class.getResource("sounds/daynoises.wav");
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static AudioClip daynoises = new AudioClip(daynoisesURL.toString());
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@ -103,6 +106,8 @@ public class Sound {
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bell.play(defaultvolume - 0.5);
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}
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public static void trainhorn() {trainhorn.play(defaultvolume); }
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public static void startDaynoises() {
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daynoises.setCycleCount(AudioClip.INDEFINITE);
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daynoises.play(defaultvolume - 0.5);
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@ -215,7 +215,7 @@ public class Protocol {
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/**
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* Used to tell the client to play a sound, namely the sounds for when humans have voted for a human (PLSND$HV),
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* when humans have voted for a ghost (PLSND$GV), when humans have won (i.e. have voted for the OG - PLSND$HW)
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* or when ghosts have won (PLSND$GW)
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* or when ghosts have won (PLSND$GW), or the train horn at the start of the game (PLSND$TH). Not used for ghost sounds.
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*/
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public static final String playSound = "PLSND";
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