train horn at the beginning of the game

This commit is contained in:
Jonas 2022-05-16 23:49:26 +02:00
parent 0b00e236e7
commit 814e78c1e0
5 changed files with 14 additions and 1 deletions

View File

@ -122,6 +122,10 @@ public class Game implements Runnable {
LOGGER.info(gameState.toGhostString());
for (ClientHandler client : lobbyClients) {//begins filling the train with clients
//send train horn sound to client:
client.sendMsgToClient(Protocol.playSound + "$" + "TH");
int index = order[i];
if (passengerTrain[index].getIsGhost()) { //if there is a ghost
GhostPlayer ghostPlayer = new GhostPlayer(passengerTrain[index].getPosition(),

View File

@ -105,9 +105,13 @@ public class JClientProtocolParser {
case "HV":
Sound.voteforhuman();
break;
case "TH":
Sound.trainhorn();
break;
default:
LOGGER.warn("Invalid sound request");
}
break;
default:
System.out.println("Received unknown command: " + msg);
}

View File

@ -17,6 +17,9 @@ public class Sound {
static URL bellURL = Sound.class.getResource("sounds/bell.wav");
static AudioClip bell = new AudioClip(bellURL.toString());
static URL trainhornURL = Sound.class.getResource("sounds/trainhorn.wav");
static AudioClip trainhorn = new AudioClip(trainhornURL.toString());
static URL daynoisesURL = Sound.class.getResource("sounds/daynoises.wav");
static AudioClip daynoises = new AudioClip(daynoisesURL.toString());
@ -103,6 +106,8 @@ public class Sound {
bell.play(defaultvolume - 0.5);
}
public static void trainhorn() {trainhorn.play(defaultvolume); }
public static void startDaynoises() {
daynoises.setCycleCount(AudioClip.INDEFINITE);
daynoises.play(defaultvolume - 0.5);

View File

@ -215,7 +215,7 @@ public class Protocol {
/**
* Used to tell the client to play a sound, namely the sounds for when humans have voted for a human (PLSND$HV),
* when humans have voted for a ghost (PLSND$GV), when humans have won (i.e. have voted for the OG - PLSND$HW)
* or when ghosts have won (PLSND$GW)
* or when ghosts have won (PLSND$GW), or the train horn at the start of the game (PLSND$TH). Not used for ghost sounds.
*/
public static final String playSound = "PLSND";