Merge remote-tracking branch 'origin/master'
# Conflicts: # src/main/java/ch/unibas/dmi/dbis/cs108/gamelogic/Game.java # src/main/java/ch/unibas/dmi/dbis/cs108/multiplayer/client/gui/chat/ChatApp.java
This commit is contained in:
commit
814eed9442
@ -115,12 +115,12 @@ Allerdings werden die Nachrichten noch als einfacher String übermittelt und noc
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Wer macht Was?
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Seraina: bis 25.4 Abends
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Seraina: bis 25.3 Abends
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• QA-Concept
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• Fortfahren mit Spiellogik
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Sebastian: bis 25.4 Abends
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Sebastian: bis 25.3 Abends
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Protocol
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• Formatter /Parser(Namingconvention überlegen)
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o Format: COMND$parameter(i.e. Name)$parameter(i.e. msg)
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@ -130,7 +130,7 @@ Protocol
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• Enum: All Legal Protocol Commands
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Jonas: bis 25.4 Abends
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Jonas: bis 25.3 Abends
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• PingPong-Funktionalität
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o PingPong handler
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o Every two seconds (what is the standard?)
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@ -142,7 +142,7 @@ Jonas: bis 25.4 Abends
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o assign Ip (maybe port) method ?
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Alexandr: bis 26.4 Abends
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Alexandr: bis 26.3 Abends
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• Automatic username assignment
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• Username duplicate handler
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o Login -> username? -> check -> username01
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@ -155,7 +155,7 @@ Alexandr: bis 26.4 Abends
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Rule: Alles was geht in eigene Klassen Methoden schreiben.
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Soviel wie möglich commiten mit Aufschlussreichen messages.
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Nächste Absprache Fr 25.4 Abends
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Nächste Absprache Fr 25.3 Abends
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@ -266,7 +266,8 @@ Stand 17:30 Uhr:
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auf Integration in einen grösseres GUI-Modul. Wir werden wohl JavaFX(openFX) verwenden.
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ToDo:
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Spiellogik: - Send() methode von Passenger mit Client-Server verknüpfen(Seraina)
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Spiellogik:
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- Send() methode von Passenger mit Client-Server verknüpfen(Seraina)
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- NoiseHandler (Alex)
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- Game Zyklus implementieren (Seraina)
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@ -275,9 +276,47 @@ ToDo:
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- Implementierung NoiseHandler, Verbindung mit VoteHandler
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- Verbesserung der Lesbarkeit von VoteHandler (Code-Duplikate in eine Methode zusammengefasst)
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11.04.2022 - Seraina
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Spiellogik: Es besteht eine basale Verknüpfung zwischen Client-Server und Spiellogik. Ein Client kann
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eine Stimme abgeben und sie wird gezählt, NPC können sehr stupide stimmen abgegen (randomisiert). Der
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Server schickt dem Client bei einem Voterequest immer seine Position im Zug mit, und der client schickt
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sie dem Server wieder zurück.
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13.04.2022 - Seraina
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Spiellogik: Habe Alexs noiseHandling in die restliche Spiellogik integriert und debugged. Ebenso musste
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ich den Input der Clients beim Abstimmen geben umstrukturieren. Anstatt dass eine speziefische Methode
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für das Voting aufgerufen wird, wird über ein Befehl '/v vote' gemacht der über die gleichen Kanäle geht
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wie alle anderen Konsolenbefehle.
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TODO: Vote enforcement von Serverseite. Momentan können Humans in der Nacht und umgekehrt reinfunken und
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ihre Stimmen werden gezählt.
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14.04.2022 - Alex
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- Erste Version des Spiel-Manuals
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14.04.2022 - Jonas, Seraina, Sebi, Alex
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Integration von Lobby und gamelogic.
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15.04.2022 - Seraina
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Die Spiellogik läuft nun mit Enforcment. Geister und Menschen können nur zu enstprechender Zeit voten,
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sonst werden ihre stimmen einfach nicht gewertet. Geister, die schon vom Zug geflogen sind, können nun
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auch nicht mehr mitspielen. Habe eine Spectator Klasse hinzugefügt für Spieler, die aus dem Spiel geflogen
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sind.
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16.04.2022 - Seraina, Sebi
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Es gibt ein Problem mit der Gui, irgendwie funktioniert die Verbindung von Application Klasse zu
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fxlm file nicht.
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17.04.2022 - Seraina, Sebi
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GUI-Troubleshooting: wir haben das Problem mit der GUI lokalisiert, es wird beim launch einer Application
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immer nur ein Objekt der Klasse erstellt, und zwar mit Konstruktor ohne Parametern. Um Parameter zu übergeben,
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müssen statische Felder und definiert und diese nach launch und Initialisierung (beim Controller) mittels
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Setter übergeben werden.
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17.04.2022 - Sebastian
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- Dank Sereina kommuniziert die GUI nun mit dem Client und Nachrichten kommen korrekt an und werden korrekt verschickt.
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- Dank Seraina kommuniziert die GUI nun mit dem Client und Nachrichten kommen korrekt an und werden korrekt verschickt.
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Im GUI funktioniert der Whisper nun. Folgendes Colorcoding: Eigene Nachrichten sind Lavendelfarben. Normale Chat nachrichten blau,
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und im Momentan Whisper Nachrichten violet.
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18.04.2022 - Seraina
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Nach etlichem lesen von Websites zu custom tasks in gradle habe ich entlich die build-cs108 task zum Laufen
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gebracht. Es war wie so oft die einfachste Lösung.
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163
Meilenstein III/Protocol.txt
Normal file
163
Meilenstein III/Protocol.txt
Normal file
@ -0,0 +1,163 @@
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GENERAL INFORMATION: _______________________________________________________________________________________________
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Protocol messages should always start with five characters (these are the Strings listed here).
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If additional information is necessary, it should be given after a dollar sign, as such: PRTCL$information.
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It should be noted that the server simply ignores the 6th character, however for clarity's sake it should always
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be a $. If more than one piece of information needs to be sent, the separate pieces of information should also be
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delimited with a dollar sign (see whisper for an example). In that case, it is very important that it is a $ and
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nothing else. Also, in such cases, we need to make sure the pieces of information between the $ do not contain $
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themselves (for example, usernames cannot contain $).
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____________________________________________________________________________________________________________________
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The five-character Strings that define protocol messages are all defined as String variables in the Protocol.java
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class. In this document, they are depicted as such:
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nameOfStringVariable = "EXMPL"
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EXMPL$information one$information two
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Documentation of Protocol message
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So "EXMPL" is the actual protocol message being sent, however the code never implements this five-character String
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directly but instead accesses it via Protocol.nameOfStringVariable, so the actual protocol message can be changed
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later.
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The second line, if present, shows an example of how the Syntax of the protocol message works, if the protocol
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message is sent with additional arguments.
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Indented is the actual documentation, which explains what the protocol message does.
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BIDIRECTIONAL COMMANDS: ____________________________________________________________________________________________
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pingBack = "PINGB"
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Ping-back message from client to server / server to client. To be sent upon receiving "CPING" / "SPING".
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The other party then registers this in its ClientPinger / ServerPinger thread.
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CLIENT TO SERVER COMMANDS: _________________________________________________________________________________________
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chatMsgToAll = "CHATA"
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CHATA$Chat message
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When the server receives this, it broadcasts a chat message to all clients. The message has to be given in the
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protocol message after CHATA$, for example the protocol message CHATA$Hello everybody!, if sent from the user
|
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named Poirot, will print Poirot: Hello everybody! to every connected client's chat console (note the absence
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/ presence of spaces).
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|
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chatMsgToLobby = "CHATL"
|
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CHATL$Chat message
|
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When the server receives this, it broadcasts a chat message to all clients in the same Lobby. The message has to be
|
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given in the protocol message after CHATL$, for example the protocol message CHATL$Hello everybody!, if sent from
|
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the user named Poirot, will print Poirot: Hello everybody! to the chat console of every client in the lobby (note
|
||||
the absence / presence of spaces). If the client is not in a lobby, the chat message will be sent to everyone not
|
||||
in a lobby.
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||||
|
||||
|
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clientLogin = "LOGIN"
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LOGIN$username
|
||||
The message sent by the client on login to set their name. For example, LOGIN$Poirot will use the
|
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clientHandler.setUsernameOnLogin() method to set this client's username to Poirot, and broadcast the announcement:
|
||||
"Poirot has joined the Server". Also, it will set this clientHandler's loggedIn boolean to true, which could be
|
||||
used later to refuse access to users who haven't formally logged in using this command.
|
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|
||||
|
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nameChange = "NAMEC"
|
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NAMEC$new name
|
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Client requests their name to be changed to whatever follows NAMEC$. For example, NAMEC$Poirot means the client
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||||
wants to change their name to Poirot. However, the server will first pass this name through
|
||||
nameDuplicateChecker.checkName() to adjust it as needed (remove : and $ and add suffix in case of duplicate name.)
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||||
|
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|
||||
pingFromClient = "CPING"
|
||||
Client sends ping message to server. If the client doesn't recieve a pingback from the server, it shows a
|
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disconnection message and sets clientPinger.isConnected to false, which can be implemented somehow later.
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||||
As soon as a pingback message is received, isConnected is set to true again and a reconnection message is printed.
|
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|
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clientQuitRequest = "QUITR"
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The client requests to quit. Once the server receives this message, it will send a serverConfirmQuit message to the
|
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client to confirm the quitting, then close the socket associated with that client and remove the clientHandler from
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||||
the list of clientHandlers.
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|
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|
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createNewLobby = "CRTLB"
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Client sends this message when they want to create a new lobby (& automatically join it). Client issues this
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command in ch.unibas.dmi.dbis.cs108.multiplayer.client.MessageFormatter using "/g". First a lobby Lobby is created
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||||
of which the requesting client is the admin of.
|
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|
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|
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listLobbies = "LISTL"
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Represents a clients' request for a list of lobbies, plus what players are in them.
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||||
|
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listPlayersInLobby = "LISTP"
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Represents a clients' request for a list of all players within the lobby.
|
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|
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|
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joinLobby = "JOINL"
|
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JOINL$int
|
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Client requests to join the Lobby with the given number, for example,
|
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JOINL$2 means the client wants to join lobby 2.
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|
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leaveLobby = "LEAVL"
|
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Client requests to leave whatever lobby they're in.
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|
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|
||||
whisper = "WHISP"
|
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WHISP$recipient's username$message
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Whisper chat.
|
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|
||||
|
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startANewGame = "STGAM"
|
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A Client (lobby admin) decides to start the game. The game is started in the lobby the message came from.
|
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Only one game can be started per lobby at a time.
|
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|
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|
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listGames = "LISTG"
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Client request to see a list of all games, ongoing and finished.
|
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|
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|
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votedFor = "CVOTE"
|
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CVOTE$position$vote
|
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Client informs server that they have voted and delivers this vote in the form of "CVOTE$position$vote"
|
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|
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|
||||
SERVER TO CLIENT COMMANDS: _________________________________________________________________________________________
|
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|
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pingFromServer = "SPING"
|
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Server sends ping message to client. If the server doesn't recieve a pingback from the client, it shows a
|
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disconnection message and sets serverPinger.isConnected to false, which can be implemented somehow later.
|
||||
As soon as a pingback message is received, isConnected is set to true again and a reconnection message is printed.
|
||||
|
||||
|
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printToClientConsole = "CONSM"
|
||||
CONSM$message
|
||||
prints out incoming announcements into the user's console. any string that follows CONSM$ is printed as is, so the
|
||||
message that follows already has to be formatted the way it should be shown to the client.
|
||||
|
||||
|
||||
printToClientChat = "CHATM"
|
||||
CHATM$message
|
||||
prints out incoming chat messages into the user's chat. any string that follows CHATM$ is printed as is, so the
|
||||
message that follows already has to be formatted the way it should be shown to the client.
|
||||
|
||||
|
||||
serverConfirmQuit = "QUITC"
|
||||
Server confirms the client's quit request, meaning that the client can now close its sockets and quit.
|
||||
|
||||
|
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serverRequestsGhostVote = "GVOTR"
|
||||
GVOTR$passenger position (int)$train information
|
||||
The server requests the client (who should be a ghost) to vote on the victim. in the format
|
||||
GVOTR$string the current train will be shown as a string to the client
|
||||
|
||||
|
||||
serverRequestsHumanVote = "HVOTR"
|
||||
HVOTR$passenger position (int)$train information
|
||||
The server requests the client (who should be a human) to vote on who is a ghost / who should be kicked
|
||||
off the train.
|
||||
|
||||
|
||||
changedUserName = "CHNAM"
|
||||
CHNAM$newname
|
||||
Informs Client that their username has been changed.
|
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@ -8,7 +8,7 @@ import org.apache.logging.log4j.core.config.Configuration;
|
||||
import org.apache.logging.log4j.core.config.LoggerConfig;
|
||||
|
||||
/**
|
||||
*
|
||||
*A Class that lets us set the RootLogger Level of all Classes in this Project
|
||||
*/
|
||||
public class BudaLogConfig {
|
||||
|
||||
|
||||
@ -7,6 +7,11 @@ import java.net.InetAddress;
|
||||
|
||||
public class NightTrainToBudapest {
|
||||
|
||||
/**
|
||||
* The main Method of the jar build of this project. calls either the main method of the server or
|
||||
* the main method of the client
|
||||
* @param args the arguments are either client {@code <hostadress>:<port> [<username>] or server <port>}
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
try {
|
||||
String clientOrServer = args[0];
|
||||
|
||||
@ -1,6 +1,5 @@
|
||||
package ch.unibas.dmi.dbis.cs108.gamelogic;
|
||||
|
||||
import ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur.Passenger;
|
||||
|
||||
/**
|
||||
* Handles all communication Client to Server concerning gamestate updates i.e. client a has voted
|
||||
|
||||
@ -81,7 +81,7 @@ public class Game implements Runnable {
|
||||
|
||||
|
||||
LOGGER.info(gameState.toString());
|
||||
for (ClientHandler client : lobbyClients) {
|
||||
for (ClientHandler client : lobbyClients) {//begins filling the train with clients
|
||||
int index = order[i];
|
||||
if (passengerTrain[index].getIsGhost()) { //if there is a ghost
|
||||
GhostPlayer ghostPlayer = new GhostPlayer(passengerTrain[index].getPosition(),
|
||||
@ -94,7 +94,7 @@ public class Game implements Runnable {
|
||||
}
|
||||
i++;
|
||||
}
|
||||
while (i < order.length) {
|
||||
while (i < order.length) {//fills the rest of the train with npcs
|
||||
int index = order[i];
|
||||
if (passengerTrain[index].getIsGhost()) { //if they are a ghost
|
||||
GhostNPC ghostNPC = new GhostNPC(passengerTrain[index].getPosition(), "NPC" + passengerTrain[index].getPosition(),passengerTrain[index].getIsOG());
|
||||
@ -109,7 +109,7 @@ public class Game implements Runnable {
|
||||
LOGGER.info(gameState.toString());
|
||||
|
||||
i = 0;
|
||||
while (isOngoing) {
|
||||
while (isOngoing) {//game cycle
|
||||
if (!isDay) {
|
||||
LOGGER.info("NIGHT");
|
||||
gameOverCheck = voteHandler.ghostVote(gameState.getPassengerTrain(), this);
|
||||
|
||||
@ -7,8 +7,6 @@ import ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur.Human;
|
||||
import ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur.HumanNPC;
|
||||
import ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur.Passenger;
|
||||
import ch.unibas.dmi.dbis.cs108.multiplayer.server.ClientHandler;
|
||||
import java.util.Arrays;
|
||||
import java.util.HashSet;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
package ch.unibas.dmi.dbis.cs108.gamelogic;
|
||||
|
||||
import ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur.Ghost;
|
||||
|
||||
import ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur.Passenger;
|
||||
|
||||
/**
|
||||
|
||||
@ -1,12 +1,10 @@
|
||||
package ch.unibas.dmi.dbis.cs108.gamelogic;
|
||||
|
||||
import ch.unibas.dmi.dbis.cs108.BudaLogConfig;
|
||||
import ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur.Ghost;
|
||||
import ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur.GhostNPC;
|
||||
import ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur.HumanNPC;
|
||||
import ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur.Passenger;
|
||||
import ch.unibas.dmi.dbis.cs108.multiplayer.helpers.Protocol;
|
||||
import ch.unibas.dmi.dbis.cs108.multiplayer.server.ClientHandler;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
|
||||
@ -75,8 +75,5 @@ public class Train {
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void main(String[] args) {
|
||||
System.out.println("Hallo");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -1,7 +1,6 @@
|
||||
package ch.unibas.dmi.dbis.cs108.gamelogic;
|
||||
|
||||
import ch.unibas.dmi.dbis.cs108.BudaLogConfig;
|
||||
import ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur.Ghost;
|
||||
import ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur.Passenger;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
@ -51,8 +50,8 @@ public class VoteHandler {
|
||||
}
|
||||
}
|
||||
|
||||
try { // waits 20 seconds before votes get collected
|
||||
Thread.sleep(60*1000);
|
||||
try { // waits 30 seconds before votes get collected
|
||||
Thread.sleep(30*1000);
|
||||
} catch (InterruptedException e) {
|
||||
LOGGER.warn("Thread " + Thread.currentThread() + " was interrupted");
|
||||
}
|
||||
@ -143,7 +142,7 @@ public class VoteHandler {
|
||||
}
|
||||
}
|
||||
|
||||
try { // waits 20 seconds before votes get collected
|
||||
try { // waits 60 seconds before votes get collected
|
||||
Thread.sleep(60*1000);
|
||||
} catch (InterruptedException e) {
|
||||
LOGGER.warn("Thread " + Thread.currentThread() + " was interrupted");
|
||||
|
||||
@ -1,7 +1,6 @@
|
||||
package ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur;
|
||||
|
||||
import ch.unibas.dmi.dbis.cs108.BudaLogConfig;
|
||||
import ch.unibas.dmi.dbis.cs108.gamelogic.Game;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
|
||||
@ -2,9 +2,7 @@ package ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur;
|
||||
|
||||
import ch.unibas.dmi.dbis.cs108.BudaLogConfig;
|
||||
import ch.unibas.dmi.dbis.cs108.gamelogic.Game;
|
||||
import ch.unibas.dmi.dbis.cs108.gamelogic.GameState;
|
||||
import ch.unibas.dmi.dbis.cs108.gamelogic.ServerGameInfoHandler;
|
||||
import ch.unibas.dmi.dbis.cs108.gamelogic.TrainOverflow;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
@ -77,10 +75,4 @@ public class GhostNPC extends Ghost {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Decides what to do when a noise ist heard, currently just always broadcasts it
|
||||
* TODO: Make NPC smarter
|
||||
*/
|
||||
|
||||
|
||||
}
|
||||
|
||||
@ -1,7 +1,6 @@
|
||||
package ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur;
|
||||
|
||||
import ch.unibas.dmi.dbis.cs108.BudaLogConfig;
|
||||
import ch.unibas.dmi.dbis.cs108.gamelogic.Game;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
|
||||
@ -3,7 +3,6 @@ package ch.unibas.dmi.dbis.cs108.gamelogic.klassenstruktur;
|
||||
import ch.unibas.dmi.dbis.cs108.BudaLogConfig;
|
||||
import ch.unibas.dmi.dbis.cs108.gamelogic.Game;
|
||||
import ch.unibas.dmi.dbis.cs108.gamelogic.ServerGameInfoHandler;
|
||||
import ch.unibas.dmi.dbis.cs108.multiplayer.server.ClientHandler;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
@ -23,7 +22,11 @@ public class Spectator extends Passenger{
|
||||
isSpectator = true;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Sends a message to the Client assosiated with this Spectator via ServerGameInfoHandler.spectatorFormat
|
||||
* @param msg the message that is sent to this player.
|
||||
* @param game the game the Passenger lives on
|
||||
*/
|
||||
@Override
|
||||
public void send(String msg, Game game) {
|
||||
clientHandler.sendMsgToClient(ServerGameInfoHandler.spectatorFormat(msg, this, game));
|
||||
|
||||
@ -62,7 +62,6 @@ public class Client {
|
||||
sendMsgToServer(Protocol.clientLogin + "$" + systemName);
|
||||
this.chatApp = new ChatApp(new ClientModel(systemName, this));
|
||||
this.chatGui = new GUI(this.chatApp);
|
||||
chatGui.setName(systemName);
|
||||
clientPinger = new ClientPinger(this, this.socket);
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
@ -205,6 +204,10 @@ public class Client {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The main Method used for testing in IDE
|
||||
* @param args not used in this main
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
Scanner sc = new Scanner(System.in);
|
||||
String hostname;
|
||||
@ -239,6 +242,12 @@ public class Client {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* The main-method used for the jar build of this project
|
||||
* @param address the IP address of the Server (can be localhost)
|
||||
* @param port the port for the connection
|
||||
* @param username the username of this client
|
||||
*/
|
||||
public static void main(InetAddress address, int port, String username) {
|
||||
Scanner sc = new Scanner(System.in);
|
||||
Socket socket;
|
||||
|
||||
@ -31,7 +31,6 @@ public class JClientProtocolParser {
|
||||
}
|
||||
switch (header) {
|
||||
case Protocol.pingFromServer:
|
||||
|
||||
c.sendMsgToServer(Protocol.pingBack);
|
||||
break;
|
||||
case Protocol.pingBack:
|
||||
|
||||
@ -11,16 +11,13 @@ public class GUI implements Runnable {
|
||||
public static final Logger LOGGER = LogManager.getLogger(GUI.class);
|
||||
public static final BudaLogConfig l = new BudaLogConfig(LOGGER);
|
||||
|
||||
ChatApp chatApp;
|
||||
private String name;
|
||||
private ChatApp chatApp;
|
||||
|
||||
|
||||
public GUI(ChatApp chatApp) {
|
||||
this.chatApp = chatApp;
|
||||
}
|
||||
|
||||
public void setName(String name) {
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
/**
|
||||
* When an object implementing interface {@code Runnable} is used to create a thread, starting the
|
||||
@ -32,11 +29,9 @@ public class GUI implements Runnable {
|
||||
* @see Thread#run()
|
||||
*/
|
||||
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
LOGGER.info("here");
|
||||
//String name =
|
||||
Application.launch(this.chatApp.getClass());
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,7 +1,6 @@
|
||||
package ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.chat;
|
||||
|
||||
import ch.unibas.dmi.dbis.cs108.BudaLogConfig;
|
||||
import ch.unibas.dmi.dbis.cs108.multiplayer.client.Client;
|
||||
import ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.ClientModel;
|
||||
import java.net.URL;
|
||||
import java.util.Objects;
|
||||
@ -25,19 +24,28 @@ public class ChatApp extends Application {
|
||||
public ChatApp() {
|
||||
super();
|
||||
LOGGER.info("Empty ChatApp constructor got called: ");
|
||||
|
||||
}
|
||||
|
||||
public ChatApp(ClientModel clientModel) {
|
||||
this.clientModel = clientModel;
|
||||
this.chatController = new ChatController(clientModel);
|
||||
public ChatApp(ClientModel clientM) {
|
||||
clientModel = clientM;
|
||||
chatController = new ChatController(clientM);
|
||||
}
|
||||
|
||||
public static void setChatController(
|
||||
ChatController chatC) {
|
||||
/**
|
||||
* Sets the ChatController for the Application, needs to be static, but only one application can
|
||||
* be launched per programm
|
||||
*
|
||||
* @param chatC the ChatController to be linked to this chatApp
|
||||
*/
|
||||
public static void setChatController(ChatController chatC) {
|
||||
chatController = chatC;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the non-static ClientModel field of this class
|
||||
*
|
||||
* @param cModel the non static ClientModel to be added
|
||||
*/
|
||||
public void setcModel(ClientModel cModel) {
|
||||
this.cModel = cModel;
|
||||
}
|
||||
@ -54,6 +62,11 @@ public class ChatApp extends Application {
|
||||
return clientModel;
|
||||
}
|
||||
|
||||
public ChatController getChatController() {
|
||||
return chatController;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* The main entry point for all JavaFX applications. The start method is called after the init
|
||||
* method has returned, and after the system is ready for the application to begin running.
|
||||
@ -69,11 +82,9 @@ public class ChatApp extends Application {
|
||||
*/
|
||||
@Override
|
||||
public void start(Stage primaryStage) throws Exception {
|
||||
LOGGER.info("made it here");
|
||||
this.setcModel(clientModel);
|
||||
URL resource = ChatApp.class.getResource(
|
||||
"splitPaneChatView.fxml");
|
||||
LOGGER.info("1");
|
||||
if (resource == null) {
|
||||
System.out.println("File wasnt found");
|
||||
}
|
||||
@ -82,23 +93,16 @@ public class ChatApp extends Application {
|
||||
Parent root = FXMLLoader.load(
|
||||
Objects.requireNonNull(ChatApp.class.getResource(
|
||||
"splitPaneChatView.fxml")));
|
||||
LOGGER.info("2");
|
||||
// TODO bin chatController.getChatPaneRoot() border to root border for resizing
|
||||
// TODO bin chatController.getChatPaneRoot() border to root border for rezising
|
||||
Scene scene = new Scene(root);
|
||||
LOGGER.info("3");
|
||||
scene.setRoot(root);
|
||||
LOGGER.info("4");
|
||||
primaryStage.setScene(scene);
|
||||
LOGGER.info("5");
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
primaryStage.setResizable(true);
|
||||
LOGGER.info("6");
|
||||
primaryStage.setTitle("Chat");
|
||||
LOGGER.info("7");
|
||||
primaryStage.show();
|
||||
LOGGER.info("8");
|
||||
|
||||
|
||||
}
|
||||
@ -107,7 +111,4 @@ public class ChatApp extends Application {
|
||||
launch(args);
|
||||
}
|
||||
|
||||
public ChatController getChatController() {
|
||||
return chatController;
|
||||
}
|
||||
}
|
||||
|
||||
@ -22,7 +22,6 @@ import javafx.scene.control.SplitPane;
|
||||
import javafx.scene.control.TextArea;
|
||||
import javafx.scene.control.TextField;
|
||||
import javafx.scene.layout.Background;
|
||||
import javafx.scene.layout.BackgroundFill;
|
||||
import javafx.scene.layout.VBox;
|
||||
import javafx.scene.paint.Color;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
@ -53,7 +52,10 @@ public class ChatController implements Initializable {
|
||||
private static final String chatToAll = Protocol.chatMsgToAll;
|
||||
private static final String chatToLobby = Protocol.chatMsgToLobby;
|
||||
|
||||
public ChatController() { //TODO: why does this get called
|
||||
/**
|
||||
* Needs to stay, because it gets called in initialisation
|
||||
*/
|
||||
public ChatController() {
|
||||
super();
|
||||
whisperTargetChosen = new SimpleBooleanProperty();
|
||||
cmd = Protocol.chatMsgToLobby + "$";
|
||||
@ -154,13 +156,15 @@ public class ChatController implements Initializable {
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the client who's chat controller this is
|
||||
* @return the ClientModel whose chat controller this is
|
||||
*/
|
||||
public static ClientModel getClient() {
|
||||
return client;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the ClientModel of this ChatController
|
||||
*
|
||||
* @param client who's gui controller this should be
|
||||
*/
|
||||
public void setClient(ClientModel client) {
|
||||
@ -172,7 +176,7 @@ public class ChatController implements Initializable {
|
||||
}
|
||||
|
||||
/**
|
||||
* The client calls this method to foreward a chat message to the chat gui
|
||||
* The client calls this method to forward a chat message to the chat gui
|
||||
*
|
||||
* @param msg the message to be displayed
|
||||
*/
|
||||
|
||||
@ -3,7 +3,6 @@ package ch.unibas.dmi.dbis.cs108.multiplayer.helpers;
|
||||
import ch.unibas.dmi.dbis.cs108.BudaLogConfig;
|
||||
import ch.unibas.dmi.dbis.cs108.multiplayer.server.ClientHandler;
|
||||
import java.io.BufferedWriter;
|
||||
import java.io.IOException;
|
||||
import java.net.Socket;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
@ -2,11 +2,6 @@ package ch.unibas.dmi.dbis.cs108.multiplayer.server;
|
||||
|
||||
|
||||
import ch.unibas.dmi.dbis.cs108.BudaLogConfig;
|
||||
import ch.unibas.dmi.dbis.cs108.gamelogic.ClientVoteData;
|
||||
import ch.unibas.dmi.dbis.cs108.gamelogic.Game;
|
||||
import ch.unibas.dmi.dbis.cs108.gamelogic.GameState;
|
||||
import ch.unibas.dmi.dbis.cs108.gamelogic.TrainOverflow;
|
||||
import ch.unibas.dmi.dbis.cs108.gamelogic.VoteHandler;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import ch.unibas.dmi.dbis.cs108.multiplayer.helpers.Protocol;
|
||||
|
||||
@ -43,6 +43,9 @@ public class Server {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* closes the Server socket of this server
|
||||
*/
|
||||
public void closeServerSocket() {
|
||||
try {
|
||||
if (serverSocket != null) {
|
||||
@ -53,6 +56,10 @@ public class Server {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The main method used for testing
|
||||
* @param args not used in this method
|
||||
*/
|
||||
public static void main(String[] args) {
|
||||
ServerSocket serverSocket = null;
|
||||
gamePort = 1873;
|
||||
@ -65,6 +72,10 @@ public class Server {
|
||||
server.startServer();
|
||||
}
|
||||
|
||||
/**
|
||||
* The main method of the Server that is used for the jar build of this project
|
||||
* @param port the port the server will open on
|
||||
*/
|
||||
public static void main(int port) {
|
||||
gamePort = port;
|
||||
ServerSocket serverSocket = null;
|
||||
|
||||
Reference in New Issue
Block a user