Started adding a GameStateModel for the client to where primitive but needed data can be stored.
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@ -283,6 +283,10 @@ public class Client {
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return out;
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}
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public int getPosition() {
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return position;
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}
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public void sendToChat(String substring) {
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chatApp.getChatController().addChatMsgToView(substring);
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}
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@ -0,0 +1,40 @@
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package ch.unibas.dmi.dbis.cs108.multiplayer.client.gui;
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/**
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* A Class that saves the current game State of the Game the client is in. Should get updated regularly
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* The gui gets its game information from here
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*/
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public class GameStateModel {
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private int nrOfPlayers; //sets the length of the train
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/**
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* true if it is the day
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*/
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private boolean isDayClone;
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/**
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* A primitive clone of the passengerTrain in the GameState of the server.
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* in passengerTrainClone[0] the names of the passengers are stored, in passengerTrainClone[1] the roles
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* (human/ghost/spectator). The indices of the array correspond with the positions
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*/
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private String[][] passengerTrainClone;
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/**
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* Constructs a GamesStateModel with the passengerTrainClone length at nrOfPlayers
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* @param nrOfPlayers the amount of different objects to be saved
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*/
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public void GameStateModel(int nrOfPlayers) {
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this.nrOfPlayers = nrOfPlayers;
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passengerTrainClone = new String[2][nrOfPlayers];
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}
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/**
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* Updates the passengerTrainClone
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* @param names an array of the names of the players
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* @param roles an array of the roles, should be in the form g/h/s
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*/
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public void setPassengerTrainClone(String[] names, String[] roles) {
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passengerTrainClone[0] = names;
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passengerTrainClone[1] = roles;
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}
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}
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