Adde a s**t tone of try-catch blocks in case gui hasnt been initialized yet
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3aca60d8ee
commit
97194d0157
@ -19,7 +19,7 @@ public class BudaLogConfig {
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LoggerContext ctx = (LoggerContext) LogManager.getContext(false);
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Configuration config = ctx.getConfiguration();
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LoggerConfig loggerConfig = config.getLoggerConfig(LogManager.ROOT_LOGGER_NAME);
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loggerConfig.setLevel(Level.ERROR); // change level here
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loggerConfig.setLevel(Level.INFO); // change level here
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ctx.updateLoggers(); // This causes all Loggers to refetch information from their LoggerConfig.
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}
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@ -370,13 +370,13 @@ public class Client {
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*/
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public void notificationTextDisplay(String data) {
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new Thread(() -> {
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gameController.addMessageToNotificationText(data);
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try {
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gameController.addMessageToNotificationText(data);
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Thread.sleep(3000);
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gameController.clearNotificationText();
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} catch (InterruptedException e) {
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e.printStackTrace();
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LOGGER.warn(e.getMessage());
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}
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gameController.clearNotificationText();
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}).start();
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}
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@ -1,5 +1,6 @@
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package ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.game;
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import ch.unibas.dmi.dbis.cs108.multiplayer.client.Client;
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import ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.GameStateModel;
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import ch.unibas.dmi.dbis.cs108.multiplayer.helpers.GuiParameters;
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import javafx.event.EventHandler;
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@ -34,8 +35,12 @@ import javafx.scene.layout.VBox;
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import javafx.scene.paint.Color;
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import javafx.scene.text.Text;
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import javafx.scene.text.TextFlow;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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public class GameController {
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public static final Logger LOGGER = LogManager.getLogger(GameController.class);
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public static final BudaLogConfig l = new BudaLogConfig(LOGGER);
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private static ClientModel client;
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@ -160,10 +165,14 @@ public class GameController {
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* Takes a given message and displays it in the notificationText Flow in the game Scene
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* @param msg the message to be displayed
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*/
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public void addMessageToNotificationText(String msg) {
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public void addMessageToNotificationText(String msg){
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Text notification = new Text(msg);
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notificationText.getChildren().clear();
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notificationText.getChildren().add(notification);
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try {
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notificationText.getChildren().clear();
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notificationText.getChildren().add(notification);
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} catch (Exception e) {
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LOGGER.trace("Not yet initialized");
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}
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//TODO: Wait for a certain time, then clear all again
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}
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@ -171,7 +180,11 @@ public class GameController {
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* Clears all children from notificationText TextFlow
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*/
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public void clearNotificationText() {
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notificationText.getChildren().clear();
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try {
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notificationText.getChildren().clear();
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} catch (Exception e) {
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LOGGER.trace("Not yet initialized");
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}
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}
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/**
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@ -193,24 +206,28 @@ public class GameController {
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Text role4 = new Text(roles[4]);
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Text role5 = new Text(roles[5]);
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lableRoom0.getChildren().clear();
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lableRoom0.getChildren().add(name0);
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lableRoom0.getChildren().add(role0);
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lableRoom1.getChildren().clear();
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lableRoom1.getChildren().add(name1);
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lableRoom1.getChildren().add(role1);
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lableRoom2.getChildren().clear();
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lableRoom2.getChildren().add(name2);
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lableRoom2.getChildren().add(role2);
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lableRoom3.getChildren().clear();
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lableRoom3.getChildren().add(name3);
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lableRoom3.getChildren().add(role3);
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lableRoom4.getChildren().clear();
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lableRoom4.getChildren().add(name4);
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lableRoom4.getChildren().add(role4);
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lableRoom5.getChildren().clear();
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lableRoom5.getChildren().add(name5);
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lableRoom5.getChildren().add(role5);
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try {
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lableRoom0.getChildren().clear();
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lableRoom0.getChildren().add(name0);
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lableRoom0.getChildren().add(role0);
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lableRoom1.getChildren().clear();
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lableRoom1.getChildren().add(name1);
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lableRoom1.getChildren().add(role1);
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lableRoom2.getChildren().clear();
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lableRoom2.getChildren().add(name2);
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lableRoom2.getChildren().add(role2);
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lableRoom3.getChildren().clear();
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lableRoom3.getChildren().add(name3);
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lableRoom3.getChildren().add(role3);
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lableRoom4.getChildren().clear();
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lableRoom4.getChildren().add(name4);
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lableRoom4.getChildren().add(role4);
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lableRoom5.getChildren().clear();
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lableRoom5.getChildren().add(name5);
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lableRoom5.getChildren().add(role5);
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} catch (Exception e) {
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LOGGER.trace("Not yet initialized");
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}
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}
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/**
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@ -218,7 +235,11 @@ public class GameController {
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*/
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public void noiseDisplay0(){
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Image bell = new Image("ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.game.DayOpen.bell.png");
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noiseImage0.setImage(bell);
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try {
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noiseImage0.setImage(bell);
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} catch (Exception e) {
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LOGGER.trace("Not yet initialized");
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}
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}
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/**
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@ -226,7 +247,11 @@ public class GameController {
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*/
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public void noiseDisplay1(){
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Image bell = new Image("ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.game.DayOpen.bell.png");
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noiseImage0.setImage(bell);
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try {
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noiseImage0.setImage(bell);
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} catch (Exception e) {
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LOGGER.trace("Not yet initialized");
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}
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}
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/**
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@ -234,7 +259,11 @@ public class GameController {
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*/
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public void noiseDisplay2(){
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Image bell = new Image("ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.game.DayOpen.bell.png");
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noiseImage0.setImage(bell);
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try {
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noiseImage0.setImage(bell);
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} catch (Exception e) {
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LOGGER.trace("Not yet initialized");
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}
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}
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/**
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@ -242,7 +271,11 @@ public class GameController {
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*/
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public void noiseDisplay3(){
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Image bell = new Image("ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.game.DayOpen.bell.png");
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noiseImage0.setImage(bell);
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try {
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noiseImage0.setImage(bell);
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} catch (Exception e) {
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LOGGER.trace("Not yet initialized");
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}
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}
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/**
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@ -250,7 +283,11 @@ public class GameController {
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*/
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public void noiseDisplay4(){
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Image bell = new Image("ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.game.DayOpen.bell.png");
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noiseImage0.setImage(bell);
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try {
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noiseImage0.setImage(bell);
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} catch (Exception e) {
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LOGGER.trace("Not yet initialized");
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}
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}
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/**
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@ -258,7 +295,11 @@ public class GameController {
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*/
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public void noiseDisplay5(){
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Image bell = new Image("ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.game.DayOpen.bell.png");
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noiseImage0.setImage(bell);
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try {
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noiseImage0.setImage(bell);
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} catch (Exception e) {
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LOGGER.trace("Not yet initialized");
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}
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}
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