Did some cleanup with the loggers, only set vital information at info level
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d3a0c00dea
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@ -58,6 +58,8 @@ public class Game implements Runnable {
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return nrOfUsers;
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}
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public boolean getIsDay() {return isDay;}
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public void setDay(boolean day) {
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isDay = day;
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}
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@ -81,6 +81,11 @@ public class GameState {
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}
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/**
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* Converts the data in this passengerTrain into a human-readable string,
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* where one can see who is a ghost and who is a human, who is a player and who an NPC
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* @return a String that displays passengerTrain
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*/
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public String toString() {
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Passenger[] array = passengerTrain;
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StringBuilder stringBuilder = new StringBuilder();
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@ -111,6 +116,12 @@ public class GameState {
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return stringBuilder.toString();
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}
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/**
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* Converts the data in this passengerTrain into a human-readable string, but it is anonymised for
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* human players, so it is not obvious who is a human and who a ghost, only names and positions
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* are displayed
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* @return the String displaying an anonymised passengerTrain
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*/
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public String humanToString() {
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Passenger[] array = passengerTrain;
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StringBuilder stringBuilder = new StringBuilder();
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@ -34,9 +34,9 @@ public class ServerGameInfoHandler {
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msg = Protocol.serverRequestsHumanVote + "$" + p.getPosition() +"$"+ game.gameState.humanToString();
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break;
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default:
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msg = Protocol.printToClientConsole + "$" + p.getPosition() +"$"+ msg;
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msg = Protocol.printToClientConsole + "$"+ msg;
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}
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LOGGER.info(msg);
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LOGGER.debug(msg);
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return msg;
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}
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@ -72,17 +72,16 @@ public class VoteHandler {
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}
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for (Passenger passenger : passengers) {
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for (Passenger passenger : passengers) { //TODO: could be outsourced to a method to increase readability
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// collecting the votes - distribute them among the vote counters for all players
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// Note: Each voting collects votes for all players even though some might not be concerned
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// (i.e. ghosts during ghost vote). Those players will then get 0 votes so it doesn't matter.
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// TODO: Perhaps the vote results should be handled by ClientGameInfoHandler
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passenger.getVoteFromGameState(clientVoteData);
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passenger.getVoteFromGameState(clientVoteData, game);
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if (passenger.getHasVoted()) {
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for (int i = 0; i < votesForPlayers.length; i++) {
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if (passenger.getVote() == i) {
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votesForPlayers[i]++;
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LOGGER.info(passengers[i] + " has received a vote");
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}
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}
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}
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@ -96,18 +95,18 @@ public class VoteHandler {
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currentMax = votesForPlayer;
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}
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}
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LOGGER.info("Most votes: " + currentMax + " vote");
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LOGGER.debug("Most votes: " + currentMax + " vote");
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// ghostify the player with most votes
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int ghostPosition = 0;
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for (int i = 0; i < votesForPlayers.length; i++) {
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if (votesForPlayers[i] == currentMax) { // if player at position i has most votes
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ghostPosition = i;
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LOGGER.info("Most votes for Passenger " + i);
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LOGGER.debug("Most votes for Passenger " + i);
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}
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}
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LOGGER.debug("ghostPosition: " + ghostPosition);
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LOGGER.info("Most votes for: " + ghostPosition);
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GhostifyHandler gh = new GhostifyHandler();
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Ghost g = gh.ghost(passengers[ghostPosition], game);
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passengers[ghostPosition] = g;
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@ -154,7 +153,7 @@ public class VoteHandler {
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}
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for (Passenger passenger : passengers) {
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passenger.getVoteFromGameState(clientVoteData);
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passenger.getVoteFromGameState(clientVoteData, game);
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// collecting the votes - distribute them among the vote counters for all players
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// TODO: Perhaps the vote results should be handled by ClientGameInfoHandler
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if (passenger.getHasVoted()) {
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@ -45,7 +45,7 @@ public class GhostPlayer extends Ghost {
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* Sets clientHandler fields to default: vote = Integer.MAX_VALUE , hasVoted = false
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*/
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@Override
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public void getVoteFromGameState(ClientVoteData clientVoteData) {
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public void getVoteFromGameState(ClientVoteData clientVoteData, Game game) {
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vote = clientVoteData.getVote()[position];
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hasVoted = clientVoteData.getHasVoted()[position];
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clientVoteData.setVote(position,Integer.MAX_VALUE);
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@ -43,20 +43,22 @@ public class HumanPlayer extends Human {
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* Sets clientHandler fields to default: vote = Integer.MAX_VALUE , hasVoted = false
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*/
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@Override
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public void getVoteFromGameState(ClientVoteData clientVoteData) {
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LOGGER.debug(Arrays.toString(clientVoteData.getVote()));
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LOGGER.info("method was called by: " + position);
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vote = clientVoteData.getVote()[position];
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LOGGER.info("Human at Pos: " + position + " has voted for: " + vote);
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hasVoted = clientVoteData.getHasVoted()[position];
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LOGGER.debug(Arrays.toString(clientVoteData.getVote()));
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//clientVoteData.setVote(position,Integer.MAX_VALUE);
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//clientVoteData.setHasVoted(position,false);
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/*
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* if vote wasn't valid, make sure, the passenger field hasVoted == false, probably redundant but better be safe than sorry
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*/
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if(vote == Integer.MAX_VALUE) {
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hasVoted = false;
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public void getVoteFromGameState(ClientVoteData clientVoteData, Game game) {
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if(game.getIsDay()) {
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LOGGER.debug(Arrays.toString(clientVoteData.getVote()));
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LOGGER.debug("method was called by: " + position);
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vote = clientVoteData.getVote()[position];
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LOGGER.info("Human at Pos: " + position + " has voted for: " + vote);
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hasVoted = clientVoteData.getHasVoted()[position];
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LOGGER.debug(Arrays.toString(clientVoteData.getVote()));
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clientVoteData.setVote(position, Integer.MAX_VALUE);
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clientVoteData.setHasVoted(position, false);
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/*
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* if vote wasn't valid, make sure, the passenger field hasVoted == false, probably redundant but better be safe than sorry
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*/
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if (vote == Integer.MAX_VALUE) {
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hasVoted = false;
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}
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}
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}
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}
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@ -112,8 +112,8 @@ public class Passenger {
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/**
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* When called by NPC nothing should happen, because clientHandler = null
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*/
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public void getVoteFromGameState(ClientVoteData clientVoteData) {
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//LOGGER.debug("a NPC called this method hopefully: " + position);
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public void getVoteFromGameState(ClientVoteData clientVoteData,Game game) {
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LOGGER.debug("a NPC called this method hopefully: " + position);
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}
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}
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@ -97,7 +97,7 @@ public class Client {
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input = String.valueOf(Integer.MAX_VALUE);
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}
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sendMsgToServer(Protocol.votedFor + "$" + position + "$" + input);
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LOGGER.info("msg to server is: " + Protocol.votedFor + "$" + position + "$" + input);
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LOGGER.debug("msg to server is: " + Protocol.votedFor + "$" + position + "$" + input);
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}
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@ -43,12 +43,14 @@ public class JClientProtocolParser {
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c.disconnectFromServer();
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break;
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case Protocol.serverRequestsGhostVote:
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System.out.println("Ghost received Vote request");
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LOGGER.debug("Ghost received Vote request");
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System.out.println("Ghost Vote:");
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c.voteGetter(msg.substring(6));
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//TODO(Seraina): How can be enforced, that clients won't vote otherwise? Trigger a methode here that listens to input
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break;
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case Protocol.serverRequestsHumanVote:
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LOGGER.info("Human received Vote request");
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LOGGER.debug("Human received Vote request");
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System.out.println("Human Vote:");
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c.voteGetter(msg.substring(6));
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//TODO(Seraina): How can be enforced, that clients won't vote otherwise? Trigger a methode here that listens to input
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break;
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