Fixed some bugs with the noise handeling, seems not work now

Still need to handle connection loss and name-change in gamelogic
This commit is contained in:
Seraina 2022-04-13 12:57:49 +02:00
parent fc250da14b
commit bc136d7b68
6 changed files with 60 additions and 27 deletions

View File

@ -17,7 +17,7 @@ public class ClientGameInfoHandler {
//relevant:
public static final String ghostVoteRequest = "Vote on who to ghostify!";
public static final String humanVoteRequest = "Vote for a ghost to kick off!";
public static final String noiseNotification = "noise";
public static final String noiseNotification = "You heard some noise";
public static final String gameOverHumansWin = "Game over: humans win!";
public static final String gameOverGhostsWin = "Game over: ghosts win!";
@ -25,9 +25,9 @@ public class ClientGameInfoHandler {
public static final String itsNightTime = "Please wait, ghosts are active";
public static final String youGotGhostyfied = "You are now a ghost!";
public static final String itsDayTime = "Please wait, humans are active";
public static final String humansVotedFor = "Humans voted for:";
public static final String isAHuman = "but they're a human!";
public static final String gotKickedOff = "is a Ghost and got kicked off";
public static final String humansVotedFor = "Humans voted for: ";
public static final String isAHuman = " but they're a human!";
public static final String gotKickedOff = " is a Ghost and got kicked off";
}

View File

@ -95,19 +95,19 @@ public class GameState {
String[] print = new String[6];
for (int i = 0; i < array.length; i++) {
if (array[i].getKickedOff()) {
print[i] = "| kicked off: " + array[i].getPosition() + "|";
print[i] = "-| kicked off: " + array[i].getPosition() + "|-";
} else {
if (array[i].getIsPlayer()) {
if (array[i].getIsGhost()) {
print[i] = "| ghostPlayer: " + array[i].getPosition() + "|";
print[i] = "-| ghostPlayer: " + array[i].getPosition() + "|-";
} else {
print[i] = "| humanPlayer: " + array[i].getPosition() + "|";
print[i] = "-| humanPlayer: " + array[i].getPosition() + "|";
}
} else {
if (array[i].getIsGhost()) {
print[i] = "| ghostNPC: " + array[i].getPosition() + "|";
print[i] = "-| ghostNPC: " + array[i].getPosition() + "|-";
} else {
print[i] = "| humanNPC: " + array[i].getPosition() + "|";
print[i] = "-| humanNPC: " + array[i].getPosition() + "|-";
}
}
}
@ -130,7 +130,7 @@ public class GameState {
StringBuilder stringBuilder = new StringBuilder();
String[] print = new String[6];
for (int i = 0; i < array.length; i++) {
print[i] = "| " + array[i].getName() + ": " + array[i].getPosition() + "|";
print[i] = "-| " + array[i].getName() + ": " + array[i].getPosition() + "|-";
}
for (int i = 0; i < array.length; i++) {

View File

@ -41,6 +41,31 @@ public class ServerGameInfoHandler {
return msg;
}
/**
* Chooses for an NPC what they want to say, so they don't sound the same all the time
* @return a String saying that sm heard sm noise
*/
public static String noiseRandomizer() {
String a = "I heard some noise tonight";
String b = "noise";
String c = "I heard smt strange tonight";
String d = "Me, noise!";
String e = "Uuuuh, spoky noises";
int number = (int)(Math.random()*4);
switch (number) {
case 0:
return a;
case 1:
return d;
case 2:
return c;
case 3:
return e;
default:
return b;
}
}
/**
* decides which action an GhostNpc needs to take, based on a message
* @param npc the GhostNpc needing to do smt
@ -50,14 +75,12 @@ public class ServerGameInfoHandler {
public static void ghostNpcParser(GhostNPC npc, String msg, Game game) {
switch (msg) {
case ClientGameInfoHandler.noiseNotification:
//TODO(Seraina & Alex): noise handling
game.getClientHandler().broadcastChatMessage(ClientGameInfoHandler.noiseNotification);
String outMsg = npc.getName() + ": " + noiseRandomizer();
game.getClientHandler().broadcastNpcChatMessage(outMsg);
break;
case ClientGameInfoHandler.ghostVoteRequest:
npc.vote(game);
}
}
/**
@ -69,7 +92,8 @@ public class ServerGameInfoHandler {
public static void humanNpcParser(HumanNPC npc, String msg, Game game) {
switch (msg) {
case ClientGameInfoHandler.noiseNotification:
game.getClientHandler().broadcastChatMessage(ClientGameInfoHandler.noiseNotification);
String outMsg = npc.getName() + ": " + noiseRandomizer();;
game.getClientHandler().broadcastNpcChatMessage(outMsg);
break;
case ClientGameInfoHandler.humanVoteRequest:
npc.vote();

View File

@ -67,4 +67,8 @@ public class Train {
return false;
}
public static void main(String[] args) {
System.out.println("Hallo");
}
}

View File

@ -78,23 +78,18 @@ public class Client {
*/
public void voteGetter(final String msg) {
/*TODO(Jonas): find a way to integrate this with userInput listener, so we can still send the
* position to the server. This way doesnt work, after a game is finished it thinks you still
* want to vote when entering /c msg
*/
/*TODO(Seraina): Find out what happens if there is no input*/
new Thread(new Runnable() {
@Override
public void run() {
int msgIndex = msg.indexOf('$');
String position = msg.substring(0, msgIndex);
String justMsg = msg.substring(msgIndex + 1);
BufferedReader bfr = new BufferedReader(new InputStreamReader(System.in));
while (socket.isConnected() && !socket.isClosed()) {
Scanner input = new Scanner(System.in);
System.out.println(justMsg);
try {
if (bfr.ready()) {
System.out.println(justMsg);
System.out.println("Please enter your vote");
String msgInput = bfr.readLine();
String msgInput = input.nextLine();
int vote;
try {
vote = Integer.parseInt(msgInput);
@ -109,12 +104,11 @@ public class Client {
"msg to server is: " + Protocol.votedFor + "$" + position + "$" + msgInput);
Thread.sleep(5);
}
//LOGGER.debug("just checked next line");
} catch (IOException | InterruptedException e) {
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}).start();
}

View File

@ -158,6 +158,17 @@ public class ClientHandler implements Runnable {
}
}
/**
* Broadcasts a pseudo chat Message from a NPC to all active clients
*
* @param msg the Message to be broadcast
*/
public void broadcastNpcChatMessage(String msg) {
for (ClientHandler client : connectedClients) {
client.sendMsgToClient(Protocol.printToClientConsole + "$" + msg);
}
}
/**
* Broadcasts a non-chat Message to all active clients. This can be used for server
* messages / announcements rather than chat messages. The message will be printed to the user