Documented everything I could and tried unifying format
This commit is contained in:
parent
6cf98643d1
commit
c87d894e10
31
Meilenstein II/Protocol.txt
Normal file
31
Meilenstein II/Protocol.txt
Normal file
@ -0,0 +1,31 @@
|
||||
Client commands:
|
||||
|
||||
Implemented:
|
||||
* CHATA$message Send chat message to all
|
||||
* QUITS quit server/ leave server
|
||||
* CPING Ping from client to server.
|
||||
* PINGB Pingback from client to server.
|
||||
* NAMEC$name Change name to whatever is specified
|
||||
|
||||
Future / planned:
|
||||
* CRTGM Create a new game
|
||||
* CHATW whisper chat
|
||||
* CHATG ghost chat
|
||||
* LEAVG leave a game
|
||||
* JOING join a game
|
||||
* VOTEG ghost voting who to infect
|
||||
* VOTEH humans voting who is the ghost
|
||||
* LISTP list players/clients in session with the Server
|
||||
|
||||
Server Commands:
|
||||
|
||||
Implemented:
|
||||
* SPING Ping from server to client
|
||||
* PINGB Pingback from client to server.
|
||||
|
||||
Future / planned:
|
||||
* MSGRS "Message received": Paramaters: a string detailing to the client that and what the server received as command.
|
||||
* SEROR Server had an error. (used for debugging)
|
||||
* NOCMD No command found.
|
||||
|
||||
|
||||
@ -1,52 +0,0 @@
|
||||
PRE GAME:
|
||||
----------------------------------------------------
|
||||
int spielerzahl = 6; //Default setting
|
||||
|
||||
|
||||
Fill train -> Randomize
|
||||
/**
|
||||
Creates an array of random numbers 1 - spielerzahl
|
||||
**/
|
||||
int[] fillTrain(int spielerzahl) //... arbitrary amount of users, gives Array I think^^
|
||||
if spielerzahl < #users
|
||||
throw some sort of exception
|
||||
|
||||
int[] userTrain = new int[spielerzahl];
|
||||
for (int i = 0; i < spielerzahl; i++) //
|
||||
Random nr. 1-6
|
||||
if randomnr hasnt been used before
|
||||
userTrain[i] = randomnr.
|
||||
else ? //find a way either increase number or whatever to handle this case
|
||||
|
||||
return userTrain
|
||||
|
||||
Create Passengers -> use fillTrain array to position one after another
|
||||
Start with clients till we run out, then create npc'
|
||||
Save Passengers in an array (Positions corresponding to index+1)
|
||||
|
||||
|
||||
Gostyfy first time, create first ghost
|
||||
|
||||
IN GAME
|
||||
----------------------------------------
|
||||
Night:
|
||||
Vote Ghosts (can only vote for non-Ghosts os needs to be verified)
|
||||
-> Timer!
|
||||
-> last Human? -> End of the Game (break out of a loop?) "Ghosts win"
|
||||
Ghostyfycation
|
||||
Send Messages ("You have been ghostyfied", "You heard something suspicious")
|
||||
|
||||
Day:
|
||||
Vote Humans (Ghost votes don't count)
|
||||
->Timer!
|
||||
-> OG Ghost? -> End of the Game "Humans Win"
|
||||
Evtl. kickoff (non OG-Ghosts)
|
||||
Send Messages ("X Has been kicked off", "Not a Ghost")
|
||||
|
||||
repeat
|
||||
|
||||
|
||||
How do we handle the End of the Game?
|
||||
|
||||
|
||||
|
||||
@ -36,9 +36,8 @@ public class Client {
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* Sends a message to the Server in a formatted way COMND$msg
|
||||
*/
|
||||
|
||||
public void sendMessage() {
|
||||
try {
|
||||
Scanner sc = new Scanner(System.in);
|
||||
@ -56,7 +55,6 @@ public class Client {
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Starts a thread which listens for incoming messages
|
||||
*/
|
||||
@ -86,6 +84,7 @@ public class Client {
|
||||
|
||||
/**
|
||||
* Sends a message to the server, as is.
|
||||
*
|
||||
* @param msg the message sent. Should already be protocol-formatted.
|
||||
*/
|
||||
public void sendMsgToServer(String msg) {
|
||||
@ -101,6 +100,7 @@ public class Client {
|
||||
|
||||
/**
|
||||
* parses a received message according to the client protocol.
|
||||
*
|
||||
* @param msg the message to be parsed.
|
||||
*/
|
||||
public void parse(String msg) {
|
||||
@ -137,7 +137,8 @@ public class Client {
|
||||
hostname = args[0];
|
||||
}
|
||||
String systemName = System.getProperty("user.name");
|
||||
System.out.println("Choose a nickname (Suggestion: " + systemName + "): ");
|
||||
System.out.println("Choose a nickname (Suggestion: " + systemName
|
||||
+ "): "); //Suggests a name based on System username
|
||||
String username = sc.next();
|
||||
Socket socket;
|
||||
try {
|
||||
|
||||
@ -6,8 +6,9 @@ public class JClientProtocolParser {
|
||||
|
||||
/**
|
||||
* Used by the client to parse an incoming protocol message.
|
||||
*
|
||||
* @param msg the encoded message that needs to be parsed
|
||||
* @param c this Client(required so this method can access the Client's methods)
|
||||
* @param c this Client(required so this method can access the Client's methods)
|
||||
*/
|
||||
public static void parse(String msg, Client c) {
|
||||
String header = ""; //"header" is the first 5 characters, i.e. the protocol part
|
||||
|
||||
@ -4,7 +4,7 @@ public class MessageFormatter {
|
||||
|
||||
/**
|
||||
* Takes a given Message and reformats it to where the JServerProtocolParser.parse() method can
|
||||
* handle it. May need to be redesigned one the games uses a GUI
|
||||
* handle it (see Protocol.txt). May need to be redesigned once the games uses a GUI
|
||||
*
|
||||
* @param msg the Messaged to be reformatted
|
||||
* @return the reformatted message in the form HEADR$msg
|
||||
|
||||
@ -19,6 +19,7 @@ public class ClientPinger implements Runnable {
|
||||
/**
|
||||
* @param socket the socket the Client is connected to which is used to end the thread if the
|
||||
* connection is lost.
|
||||
*
|
||||
* @param out the output through which the pings are sent.
|
||||
*/
|
||||
public ClientPinger(BufferedWriter out, Socket socket) {
|
||||
|
||||
@ -19,6 +19,7 @@ public class ServerPinger implements Runnable {
|
||||
/**
|
||||
* @param socket the socket the ClientHandler is connected to; used to end the thread if the
|
||||
* connection is lost.
|
||||
*
|
||||
* @param out the output through which the pings are sent.
|
||||
*/
|
||||
public ServerPinger(BufferedWriter out, Socket socket) {
|
||||
|
||||
@ -1,22 +1,23 @@
|
||||
package ch.unibas.dmi.dbis.cs108.multiplayer.server;
|
||||
|
||||
/**
|
||||
* This class is built to contain the usernames of all players in a single string.
|
||||
* This allows a duplicate check (--> ClientHandler) when a new player chooses
|
||||
* a name: does the string with all the previous names contain the new player's
|
||||
* desired username? If yes, he is being assigned a random name. If no, he can keep
|
||||
* his desired name.
|
||||
* **/
|
||||
* This class is built to contain the usernames of all players in a single string. This allows a
|
||||
* duplicate check (--> ClientHandler) when a new player chooses a name: does the string with all
|
||||
* the previous names contain the new player's desired username? If yes, he is being assigned a
|
||||
* random name. If no, he can keep his desired name.
|
||||
*/
|
||||
|
||||
public class AllClientNames {
|
||||
static StringBuilder names = new StringBuilder();
|
||||
|
||||
/**
|
||||
* Safes a new name to the List of all Names
|
||||
* @param currentName the new name to be added
|
||||
* @return All names adding the new currentName
|
||||
*/
|
||||
public static String allNames(String currentName) {
|
||||
return names.append(currentName).toString();
|
||||
}
|
||||
static StringBuilder names = new StringBuilder();
|
||||
|
||||
/**
|
||||
* Safes a new name to the List of all Names
|
||||
*
|
||||
* @param currentName the new name to be added
|
||||
* @return All names adding the new currentName
|
||||
*/
|
||||
public static String allNames(String currentName) {
|
||||
return names.append(currentName).toString();
|
||||
}
|
||||
}
|
||||
|
||||
@ -99,7 +99,9 @@ public class ClientHandler implements Runnable {
|
||||
}
|
||||
|
||||
/**
|
||||
* Lets the client change their respective username, if the username is already taken, a similar option is chosen
|
||||
* Lets the client change their respective username, if the username is already taken, a similar
|
||||
* option is chosen.
|
||||
*
|
||||
* @param newName The desired new name to replace the old one with.
|
||||
*/
|
||||
public void changeUsername(String newName) {
|
||||
@ -109,11 +111,12 @@ public class ClientHandler implements Runnable {
|
||||
String h = this.clientUserName; //just a friendly little helper
|
||||
this.clientUserName = newName;
|
||||
AllClientNames.allNames(newName);
|
||||
broadcastMessage(h +" have changed their nickname to " + clientUserName);
|
||||
broadcastMessage(h + " have changed their nickname to " + clientUserName);
|
||||
}
|
||||
|
||||
/**
|
||||
* Broadcasts a Message to all active clients in the form "Username: msg"
|
||||
*
|
||||
* @param msg the Message to be broadcasted
|
||||
*/
|
||||
|
||||
@ -124,9 +127,10 @@ public class ClientHandler implements Runnable {
|
||||
}
|
||||
|
||||
//TODO: Documentation
|
||||
/**
|
||||
|
||||
/** Sends a given message to client
|
||||
*
|
||||
* @param msg
|
||||
* @param msg the given message
|
||||
*/
|
||||
|
||||
public void sendMsgToClient(String msg) {
|
||||
@ -139,11 +143,21 @@ public class ClientHandler implements Runnable {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Does what it sounds like
|
||||
*/
|
||||
public void removeClientHandler() {
|
||||
connectedClients.remove(this);
|
||||
broadcastMessage("SERVER: " + clientUserName + " has left the server");
|
||||
}
|
||||
|
||||
/**
|
||||
* Does exactly what it says on the tin, closes all connections of Client to Server.
|
||||
*
|
||||
* @param socket the socket to be closed
|
||||
* @param in the in-Stream reader to be closed
|
||||
* @param out the out-Stream Write to be closed
|
||||
*/
|
||||
public void closeEverything(Socket socket, BufferedReader in, BufferedWriter out) {
|
||||
removeClientHandler();
|
||||
try {
|
||||
|
||||
@ -6,7 +6,8 @@ import java.util.Random;
|
||||
public class NameGenerator {
|
||||
|
||||
/**
|
||||
* Creates a random alteration of a Name by adding 4 numbers at the end of the Name that shall be alterd
|
||||
* Creates a random alteration of a Name by adding 4 numbers at the end of the Name that shall be altered
|
||||
*
|
||||
* @param username the to be altered username
|
||||
* @return username + four numbers
|
||||
*/
|
||||
|
||||
@ -17,6 +17,9 @@ public class Server {
|
||||
this.serverSocket = serverSocket;
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts up a Server that opens Port 42069 either located wia IP address or localhost
|
||||
*/
|
||||
public void startServer() {
|
||||
try {
|
||||
System.out.println("Port 42069 is open on " + this.serverSocket.getInetAddress());
|
||||
|
||||
@ -1,67 +0,0 @@
|
||||
package ch.unibas.dmi.dbis.cs108.example;
|
||||
|
||||
import org.junit.jupiter.api.AfterEach;
|
||||
import org.junit.jupiter.api.BeforeEach;
|
||||
import org.junit.jupiter.api.Test;
|
||||
|
||||
import java.io.ByteArrayOutputStream;
|
||||
import java.io.PrintStream;
|
||||
|
||||
import static org.junit.jupiter.api.Assertions.assertTrue;
|
||||
|
||||
/**
|
||||
* An example test class.
|
||||
* Checks the output of the {@link HelloWorld} class and makes sure it contains "Hello World"
|
||||
*/
|
||||
public class HelloWorldTest {
|
||||
|
||||
/*
|
||||
* Streams to store system.out and system.err content
|
||||
*/
|
||||
private ByteArrayOutputStream outStream = new ByteArrayOutputStream();
|
||||
private ByteArrayOutputStream errStream = new ByteArrayOutputStream();
|
||||
|
||||
/*
|
||||
* Here we store the previous pointers to system.out / system.err
|
||||
*/
|
||||
private PrintStream outBackup;
|
||||
private PrintStream errBackup;
|
||||
|
||||
/**
|
||||
* This method is executed before each test.
|
||||
* It redirects System.out and System.err to our variables {@link #outStream} and {@link #errStream}.
|
||||
* This allows us to test their content later.
|
||||
*/
|
||||
@BeforeEach
|
||||
public void redirectStdOutStdErr() {
|
||||
outBackup = System.out;
|
||||
errBackup = System.err;
|
||||
System.setOut(new PrintStream(outStream));
|
||||
System.setErr(new PrintStream(errStream));
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is run after each test.
|
||||
* It redirects System.out / System.err back to the normal streams.
|
||||
*/
|
||||
@AfterEach
|
||||
public void reestablishStdOutStdErr() {
|
||||
System.setOut(outBackup);
|
||||
System.setErr(errBackup);
|
||||
}
|
||||
|
||||
/**
|
||||
* This is a normal JUnit-Test. It executes the HelloWorld-Method and verifies that it actually wrote "Hello World" to stdout
|
||||
*/
|
||||
@Test
|
||||
public void testMain() {
|
||||
HelloWorld.main(new String[0]);
|
||||
String toTest = outStream.toString();
|
||||
toTest = removeNewline(toTest);
|
||||
assertTrue(toTest.contains("Hello World"));
|
||||
}
|
||||
|
||||
private static String removeNewline(String str) {
|
||||
return str.replace("\n", "").replace("\r", "");
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user