Added an array full of Passengers, set them all to human by default
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@ -5,7 +5,7 @@ import ch.unibas.dmi.dbis.cs108.Multiplayer.Server.ClientHandler;
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import java.net.Socket;
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public class Passenger {
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protected int position; //the player's Cabin number (1 to 6)
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protected int position; //the player's Cabin number (0 to 5)
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protected String name; //the player's Name
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protected Boolean isGhost; //boolean regarding if the player is a ghost. Could probably be removed since ghost is a subclass but I'm keeping it in.
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protected Boolean isPlayer; //same here
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@ -20,6 +20,14 @@ public class Passenger {
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//todo: send protocol message to the respective client OR process messages for NPCS
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}
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/**
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* sets the Position of this passenger
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* @param position the position of this passenger
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*/
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public void setPosition(int position) {
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this.position = position;
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}
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/**
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* sets the name of this passenger.
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* @param name the new name for this passenger.
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@ -9,21 +9,37 @@ public class Game {
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protected int nrOfPlayers; //sets the length of the train
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protected int nrOfGhosts; // sets how many Ghosts we start witch
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protected int nrOfUsers; // safes how many clients are active in this Game
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Train train; // safes who sits where ToDo: Figure out who and where and if this needs to be changed i.e. when a client looses connection. (Schon gelöst mit timer?)
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protected GameFunctions gameFunctions;
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/**
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* Constructs a Game instance where
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* Constructs a Game instance where:
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* @param nrOfPlayers is the length of the Train
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* @param nrOfGhosts is the number of OG Ghosts you want to start with and
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* @param nrOfUsers is the number of active users at the time (non NPC's)
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*/
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Game (int nrOfPlayers, int nrOfGhosts, int nrOfUsers) {
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Game (int nrOfPlayers, int nrOfGhosts, int nrOfUsers) throws TrainOverflow { //ToDo: Who handles Exception how and where
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this.nrOfPlayers = nrOfPlayers;
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this.nrOfGhosts = nrOfGhosts;
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this.nrOfUsers = nrOfUsers;
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this.gameFunctions = new GameFunctions(nrOfPlayers,nrOfGhosts,nrOfUsers);
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}
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public static void main(String[] args) {
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try{
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Game game1 = new Game(6,1,1);
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for(int j = 0; j< game1.nrOfPlayers; j++) {
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System.out.println(game1.gameFunctions.passengerTrain[j].getPosition());
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}
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} catch (TrainOverflow e) {
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System.out.println(e.getMessage());
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}
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}
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@ -1,15 +1,35 @@
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package ch.unibas.dmi.dbis.cs108.Spiellogikentwurf;
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import ch.unibas.dmi.dbis.cs108.Klassenstruktur.Ghost;
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import ch.unibas.dmi.dbis.cs108.Klassenstruktur.Human;
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import ch.unibas.dmi.dbis.cs108.Klassenstruktur.Passenger;
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public class GameFunctions {
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/**Can be extended for optional Game-settings**/
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int nrOfPlayers; //sets the length of the train
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int nrOfGhosts; // sets how many Ghosts we start witch
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int nrOfUsers; // safes how many clients are active in this Game
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Train train; // safes who sits where
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Passenger[] passengerTrain;
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GameFunctions (int nrOfPlayers, int nrOfGhosts, int nrOfUsers) {
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/**
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* Constructs a GameFunctions instance where nrOfPlayers >= nrOfUsers. Fills passengerTrain with only humans
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* @param nrOfPlayers is the length of the Train
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* @param nrOfGhosts is the number of OG Ghosts you want to start with and
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* @param nrOfUsers is the number of active users at the time (non NPC's)
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* @throws TrainOverflow if nrOfPlayers < nrOfUsers
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*/
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GameFunctions (int nrOfPlayers, int nrOfGhosts, int nrOfUsers) throws TrainOverflow { //ToDo: where will Exception be handeled?
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this.nrOfPlayers = nrOfPlayers;
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this.nrOfGhosts = nrOfGhosts;
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this.nrOfUsers = nrOfUsers;
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this.train = new Train(nrOfPlayers,nrOfUsers);
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Passenger[] passengerTrain = new Passenger[nrOfPlayers]; //Creates an array with Passengers with correlation positions (Train)
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for(int i = 0; i < nrOfPlayers;i++) {
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Human h = new Human();
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h.setPosition(train.orderOfTrain[i]);
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passengerTrain[i] = h;
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}
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}
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public int getNrOfGhosts() {
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@ -24,5 +44,16 @@ public class GameFunctions {
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return nrOfUsers;
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}
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public void ghostyfy(int position) {
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}
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public Passenger voteEval(){
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return new Passenger();
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}
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}
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@ -6,9 +6,11 @@ import java.util.Arrays;
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public class Train {
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int[] orderOfTrain; //gives the random order in which the passengers enter the train
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int positionOfGhost;
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/**
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* Constructs a Train with orderOfTrain of the size nrOfPlayers, filled with a Random order of the numbers 0-5
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* Constructs a Train with orderOfTrain of the size nrOfPlayers, filled with a Random order of the numbers 0-5.
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* Puts the ghost approx in the middle of this order.
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* @param nrOfPlayers sets how many Players fit in the Train
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* @param nrOfUsers sets how many of the Players are Users (vs NPC's)
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* @throws TrainOverflow if you want to play with to many users (Train is to small)
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@ -39,6 +41,7 @@ public class Train {
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}
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this.orderOfTrain = userTrain;
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this.positionOfGhost = (int) (nrOfPlayers/2);
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}
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/**
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@ -64,6 +67,11 @@ public class Train {
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//Test
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try {
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Train t = new Train(6,1);
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for(int i = 0; i < 6; i++) {
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System.out.print("|" + t.orderOfTrain[i] + "|");
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}
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System.out.println(" Ghost:" + t.positionOfGhost);
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} catch (TrainOverflow e) {
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System.out.println(e.getMessage());
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}
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