Added rough outline of Day and Night cycle
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@ -1,4 +1,5 @@
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PreGame:
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PRE GAME:
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----------------------------------------------------
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int spielerzahl = 6; //Default setting
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@ -21,13 +22,31 @@ Creats an array of random numbers 1 - spielerzahl
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Create Passengers -> use fillTrain array to position one after another
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Start with clients till we run out, then create npc'
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Save Passengers in an array (Positions corresponding to index+1)
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Gostyfy
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Gostyfy first time, create first ghost
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Throw out
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IN GAME
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----------------------------------------
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Night:
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Vote Ghosts (can only vote for non-Ghosts os needs to be verified)
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-> Timer!
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-> last Human? -> End of the Game (break out of a loop?) "Ghosts win"
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Ghostyfycation
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Send Messages ("You have been ghostyfied", "You heard something suspicious")
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Day:
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Vote Humans (Ghost votes don't count)
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->Timer!
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-> OG Ghost? -> End of the Game "Humans Win"
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Evtl. kickoff (non OG-Ghosts)
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Send Messages ("X Has been kicked off", "Not a Ghost")
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repeat
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How do we handle the End of the Game?
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Vote
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Ghost vote needs validation (only humans can be chosen)
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