Added rough outline of Day and Night cycle

This commit is contained in:
Seraina 2022-03-19 17:08:39 +01:00
parent 6bab40fa5a
commit da383dd198

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@ -1,4 +1,5 @@
PreGame:
PRE GAME:
----------------------------------------------------
int spielerzahl = 6; //Default setting
@ -21,13 +22,31 @@ Creats an array of random numbers 1 - spielerzahl
Create Passengers -> use fillTrain array to position one after another
Start with clients till we run out, then create npc'
Save Passengers in an array (Positions corresponding to index+1)
Gostyfy
Gostyfy first time, create first ghost
Throw out
IN GAME
----------------------------------------
Night:
Vote Ghosts (can only vote for non-Ghosts os needs to be verified)
-> Timer!
-> last Human? -> End of the Game (break out of a loop?) "Ghosts win"
Ghostyfycation
Send Messages ("You have been ghostyfied", "You heard something suspicious")
Day:
Vote Humans (Ghost votes don't count)
->Timer!
-> OG Ghost? -> End of the Game "Humans Win"
Evtl. kickoff (non OG-Ghosts)
Send Messages ("X Has been kicked off", "Not a Ghost")
repeat
How do we handle the End of the Game?
Vote
Ghost vote needs validation (only humans can be chosen)