Merge remote-tracking branch 'origin/SerainaGui' into SerainaGui
This commit is contained in:
commit
dad2cf1cd8
@ -54,13 +54,14 @@ public class ChatController implements Initializable {
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public ChatController() { //TODO: why does this get called
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super();
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whisperTargetChosen = new SimpleBooleanProperty();
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cmd = "CHATA$";
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cmd = "";
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LOGGER.info("ChatController empty constructor used");
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}
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public ChatController(ClientModel c) {
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client = c;
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whisperTargetChosen = new SimpleBooleanProperty();
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cmd = "CHATA";
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cmd = "";
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LOGGER.info("ChatController single parameter constructor used");
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}
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@ -138,7 +139,7 @@ public class ChatController implements Initializable {
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Boolean newValue) {
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//is true if {@code whisperTargetSelectedField} has content
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if (!newValue) {
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cmd = whisper + "$";
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cmd = whisper + "$" + whisperTargetSelectField.getText() + "$";
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} else {
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cmd = chatToLobby + "$";
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}
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@ -117,10 +117,10 @@ public class ClientHandler implements Runnable {
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}
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/**
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* Lets the client change their username, if the username is already taken, a similar option is
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* chosen.
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*
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* @param newName The desired new name to replace the old one with.
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*/
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public void changeUsername(String newName) {
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@ -129,7 +129,7 @@ public class ClientHandler implements Runnable {
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sendMsgToClient(Protocol.changedUserName + "$" + newName);
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broadcastAnnouncementToAll(helper + " has changed their nickname to " + clientUserName);
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try {
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getLobby().getGame().getGameState().changeUsername(helper,newName);
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getLobby().getGame().getGameState().changeUsername(helper, newName);
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} catch (NullPointerException e) {
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}
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}
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@ -153,8 +153,8 @@ public class ClientHandler implements Runnable {
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}
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/**
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* Returns the Lobby this ClientHandler is in. If this ClientHandler is not in a Lobby,
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* it returns null.
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* Returns the Lobby this ClientHandler is in. If this ClientHandler is not in a Lobby, it returns
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* null.
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*/
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public Lobby getLobby() {
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try {
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@ -165,8 +165,9 @@ public class ClientHandler implements Runnable {
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}
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/**
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* Broadcasts a chat Message to all clients in the same lobby in the form "Username: @msg"
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* If this client isn't in a lobby, it instead sends the message to everyone not in a lobby
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* Broadcasts a chat Message to all clients in the same lobby in the form "Username: @msg" If this
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* client isn't in a lobby, it instead sends the message to everyone not in a lobby
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*
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* @param msg the Message to be broadcast
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*/
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public void broadcastChatMessageToLobby(String msg) {
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@ -177,7 +178,7 @@ public class ClientHandler implements Runnable {
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}
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} else {
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//send msg to all clients who are not in a lobby.
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for (ClientHandler client: connectedClients) {
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for (ClientHandler client : connectedClients) {
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if (Lobby.clientIsInLobby(client) == -1) {
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client.sendMsgToClient(Protocol.printToClientChat + "$" + clientUserName + ": " + msg);
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}
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@ -200,8 +201,9 @@ public class ClientHandler implements Runnable {
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}
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/**
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* Broadcasts a chat Message to all clients across all lobbies & clients who are not in a lobby
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* in the form "Username: @msg"
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* Broadcasts a chat Message to all clients across all lobbies & clients who are not in a lobby in
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* the form "Username: @msg"
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*
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* @param msg the Message to be broadcast
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*/
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public void broadcastChatMessageToAll(String msg) {
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@ -213,9 +215,11 @@ public class ClientHandler implements Runnable {
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/**
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* Broadcasts a non-chat Message to all active clients. This can be used for server messages /
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* announcements rather than chat messages. The message will be printed to the user exactly as it
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* is given to this method. Unlike eg. broadcastChatMessageToLobby, it will also be printed onto the server
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* console.
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* @param msg the Message to be broadcast. Does not have to be protocol-formatted, this method will take care of that.
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* is given to this method. Unlike eg. broadcastChatMessageToLobby, it will also be printed onto
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* the server console.
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*
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* @param msg the Message to be broadcast. Does not have to be protocol-formatted, this method
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* will take care of that.
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*/
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public static void broadcastAnnouncementToAll(String msg) {
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System.out.println(msg);
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@ -225,12 +229,13 @@ public class ClientHandler implements Runnable {
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}
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/**
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* Broadcasts a non-chat Message to all clients in the same lobby. This can be used for server messages /
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* announcements rather than chat messages. The message will be printed to the user exactly as it
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* is given to this method. The announcement will not be printed on the server console.
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* If this clienthandler is not in a lobby, it will instead broadcast to all clients.
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* Broadcasts a non-chat Message to all clients in the same lobby. This can be used for server
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* messages / announcements rather than chat messages. The message will be printed to the user
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* exactly as it is given to this method. The announcement will not be printed on the server
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* console. If this clienthandler is not in a lobby, it will instead broadcast to all clients.
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*
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* @param msg the Message to be broadcast. Does not have to be protocol-formatted, this method will take care of that.
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* @param msg the Message to be broadcast. Does not have to be protocol-formatted, this method
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* will take care of that.
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*/
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public void broadcastAnnouncementToLobby(String msg) {
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Lobby l = getLobby();
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@ -247,13 +252,17 @@ public class ClientHandler implements Runnable {
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}
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/**
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* Sends a message only to the specified user, as well as sending a confirmation to the user who sent the message
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* that it has been sent. Syntax:
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* Sends a message only to the specified user, as well as sending a confirmation to the user who
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* sent the message that it has been sent. Syntax:
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*
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* @param target MUST NOT BE NULL!
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*/
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public void whisper(String msg, ClientHandler target) {
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target.sendMsgToClient(Protocol.printToClientChat + "$" + this.getClientUserName() + " whispers: " + msg);
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sendMsgToClient(Protocol.printToClientChat + "$You whispered to " + target.getClientUserName() + ": " + msg);
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target.sendMsgToClient(
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Protocol.printToClientChat + "$" + this.getClientUserName() + " whispers: " + msg);
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sendMsgToClient(
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Protocol.printToClientChat + "$You whispered to " + target.getClientUserName() + ": "
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+ msg);
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}
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/**
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@ -276,34 +285,56 @@ public class ClientHandler implements Runnable {
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}
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/**
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* Takes a msg of the form position$vote and extracts vote and position from it and saves it
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* in VoteHandler.getClientVoteData
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* @param msg the messaged to decode
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* Decode a whisper mesage
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*
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* @param msg to decode. the command has been removed from the front
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* @return a String[] containing the target at index 0 and the message at index 1.
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*/
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public void decodeVote(String msg){
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public String[] decodeWhisper(String msg) {
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int msgIndex = msg.indexOf('$');
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String target = "";
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String chatMsg = "";
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LOGGER.debug("incoming whisper to decode is:" + msg);
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try {
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target = msg.substring(0, msgIndex);
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chatMsg = msg.substring(msgIndex + 1);
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LOGGER.debug("whisper target is: " + target);
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LOGGER.debug("whisper chatMsg is: " + chatMsg);
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} catch (Exception e) {
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LOGGER.warn("decode whisper issue: " + e.getMessage());
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}
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return new String[]{target, chatMsg};
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}
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/**
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* Takes a msg of the form position$vote and extracts vote and position from it and saves it in
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* VoteHandler.getClientVoteData
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*
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* @param msg the messaged to decode
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*/
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public void decodeVote(String msg) {
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int msgIndex = msg.indexOf('$');
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int vote = Integer.MAX_VALUE;
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int position = 0;
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LOGGER.debug("Message is " + msg);
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try {
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position = Integer.parseInt(msg.substring(0,msgIndex));
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position = Integer.parseInt(msg.substring(0, msgIndex));
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vote = Integer.parseInt(msg.substring(msgIndex + 1));
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LOGGER.debug("Vote is:" + vote);
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} catch (Exception e) {
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LOGGER.warn("Invalid vote " + e.getMessage());
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}
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LOGGER.debug("Vote is:" + vote);
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if(vote != Integer.MAX_VALUE) { //gets MAX_VALUE when the vote wasn't valid
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getLobby().getGame().getGameState().getClientVoteData().setVote(position,vote);
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if (vote != Integer.MAX_VALUE) { //gets MAX_VALUE when the vote wasn't valid
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getLobby().getGame().getGameState().getClientVoteData().setVote(position, vote);
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LOGGER.debug("Player vote: " + vote);
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getLobby().getGame().getGameState().getClientVoteData().setHasVoted(position,true);
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getLobby().getGame().getGameState().getClientVoteData().setHasVoted(position, true);
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}
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}
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/**
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* Initializes a new Game instance and starts its run method in a new thread.
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* Puts the game in the corresponding lobby. Only the admin of this lobby can start a new
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* game.
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* Initializes a new Game instance and starts its run method in a new thread. Puts the game in the
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* corresponding lobby. Only the admin of this lobby can start a new game.
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*/
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public void startNewGame() {
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try {
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@ -329,9 +360,9 @@ public class ClientHandler implements Runnable {
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}
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/**
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* Sends an announcement to just this client. Essentially the same as broadcastAnnouncementToAll except
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* it only sends an announcement to just this client instead of everyone.
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* Can be used for private non-chat messages (e.g. "You are now a ghost").
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* Sends an announcement to just this client. Essentially the same as broadcastAnnouncementToAll
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* except it only sends an announcement to just this client instead of everyone. Can be used for
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* private non-chat messages (e.g. "You are now a ghost").
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*/
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public void sendAnnouncementToClient(String msg) {
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sendMsgToClient(Protocol.printToClientConsole + "$" + msg);
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@ -348,7 +379,8 @@ public class ClientHandler implements Runnable {
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connectedClients.remove(this);
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disconnectClient();
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leaveLobby();
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broadcastAnnouncementToAll(getClientUserName() + " has left the server due to a connection loss.");
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broadcastAnnouncementToAll(
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getClientUserName() + " has left the server due to a connection loss.");
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disconnectedClients.add(this);
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}
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@ -378,7 +410,9 @@ public class ClientHandler implements Runnable {
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}
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/**
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* The client wants to join the lobby with the index i. If the lobby is closed, the client will be notified.
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* The client wants to join the lobby with the index i. If the lobby is closed, the client will be
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* notified.
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*
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* @param i the number of the lobby to join
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*/
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public void joinLobby(int i) {
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@ -387,7 +421,8 @@ public class ClientHandler implements Runnable {
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if (l.getLobbyIsOpen()) {
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l.addPlayer(this);
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} else {
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sendAnnouncementToClient("The game in Lobby " + l.getLobbyID() + " has already started, or the lobby is already full.");
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sendAnnouncementToClient("The game in Lobby " + l.getLobbyID()
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+ " has already started, or the lobby is already full.");
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}
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} else {
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sendAnnouncementToClient("Invalid Lobby nr.");
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@ -404,7 +439,7 @@ public class ClientHandler implements Runnable {
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if (l != null) {
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l.removePlayer(this);
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Game game = l.getGame();
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if(game != null) {
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if (game != null) {
|
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l.getGame().getGameState().handleClientDisconnect(this);
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}
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}
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@ -412,8 +447,8 @@ public class ClientHandler implements Runnable {
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||||
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||||
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/**
|
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* Lists all lobbies and their members, along with players outside lobbies
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* to this clientHandler's client as an announcement.
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* Lists all lobbies and their members, along with players outside lobbies to this clientHandler's
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* client as an announcement.
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*/
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public void listLobbies() {
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if (Lobby.lobbies.isEmpty()) {
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@ -421,7 +456,7 @@ public class ClientHandler implements Runnable {
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||||
} else {
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||||
for (Lobby l : Lobby.lobbies) {
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String lobbyStatus = "closed";
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if(l.getLobbyIsOpen()) {
|
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if (l.getLobbyIsOpen()) {
|
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lobbyStatus = "open";
|
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}
|
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sendAnnouncementToClient("Lobby nr. " + l.getLobbyID() + ": (" + lobbyStatus + ")");
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@ -435,7 +470,7 @@ public class ClientHandler implements Runnable {
|
||||
}
|
||||
}
|
||||
boolean helper = false; //used to print "Clients not in lobbies" only once, if needed.
|
||||
for (ClientHandler c: connectedClients) {
|
||||
for (ClientHandler c : connectedClients) {
|
||||
if (Lobby.clientIsInLobby(c) == -1) {
|
||||
if (!helper) {
|
||||
helper = true;
|
||||
@ -450,8 +485,8 @@ public class ClientHandler implements Runnable {
|
||||
}
|
||||
|
||||
/**
|
||||
* Lists all players in the client's lobby. If the client is not in a Lobby, it will say
|
||||
* "You are not in a lobby."
|
||||
* Lists all players in the client's lobby. If the client is not in a Lobby, it will say "You are
|
||||
* not in a lobby."
|
||||
*/
|
||||
public void listPlayersInLobby() {
|
||||
Lobby l = getLobby();
|
||||
@ -470,7 +505,8 @@ public class ClientHandler implements Runnable {
|
||||
}
|
||||
|
||||
/**
|
||||
* Lists all Games currenty running and already finished and displays it to the client handled by this
|
||||
* Lists all Games currenty running and already finished and displays it to the client handled by
|
||||
* this
|
||||
*/
|
||||
public void listGames() {
|
||||
if (Lobby.runningGames.isEmpty() && Lobby.finishedGames.isEmpty()) {
|
||||
@ -479,7 +515,8 @@ public class ClientHandler implements Runnable {
|
||||
sendAnnouncementToClient("Running Games:");
|
||||
try {
|
||||
for (Game runningGame : Lobby.runningGames) {
|
||||
sendAnnouncementToClient(" - " + runningGame.getName() + ", Lobby" + runningGame.getLobby().getLobbyID());
|
||||
sendAnnouncementToClient(
|
||||
" - " + runningGame.getName() + ", Lobby" + runningGame.getLobby().getLobbyID());
|
||||
}
|
||||
} catch (Exception e) {
|
||||
sendAnnouncementToClient(" - No running Games");
|
||||
@ -487,7 +524,8 @@ public class ClientHandler implements Runnable {
|
||||
sendAnnouncementToClient("Finished Games:");
|
||||
try {
|
||||
for (Game finishedGame : Lobby.finishedGames) {
|
||||
sendAnnouncementToClient(" - " + finishedGame.getName() + ", Lobby" + finishedGame.getLobby().getLobbyID());
|
||||
sendAnnouncementToClient(
|
||||
" - " + finishedGame.getName() + ", Lobby" + finishedGame.getLobby().getLobbyID());
|
||||
}
|
||||
} catch (Exception e) {
|
||||
sendAnnouncementToClient(" - No finished Games");
|
||||
@ -502,8 +540,9 @@ public class ClientHandler implements Runnable {
|
||||
Lobby l = getLobby();
|
||||
if (l != null) {
|
||||
Game g = l.getGame();
|
||||
if(g != null)
|
||||
l.getGame().getGameState().handleClientDisconnect(this);
|
||||
if (g != null) {
|
||||
l.getGame().getGameState().handleClientDisconnect(this);
|
||||
}
|
||||
}
|
||||
socket = this.getSocket();
|
||||
in = this.getIn();
|
||||
|
||||
@ -47,8 +47,9 @@ public class JServerProtocolParser {
|
||||
//find ClientHandler
|
||||
try {
|
||||
ClientHandler target = null;
|
||||
String targetName = msg.substring(6, msg.indexOf("$", 6));
|
||||
String chatMsg = msg.substring(msg.indexOf("$", 6)+1);
|
||||
String[] targetAndMsg = h.decodeWhisper(msg.substring(6));
|
||||
String targetName = targetAndMsg[0];
|
||||
String chatMsg = targetAndMsg[1];
|
||||
System.out.println(targetName);
|
||||
System.out.println(chatMsg);
|
||||
for (ClientHandler c : ClientHandler.getConnectedClients()) {
|
||||
|
||||
@ -1,66 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<?import javafx.geometry.Insets?>
|
||||
<?import javafx.scene.control.Button?>
|
||||
<?import javafx.scene.control.ScrollPane?>
|
||||
<?import javafx.scene.control.SplitPane?>
|
||||
<?import javafx.scene.control.TextArea?>
|
||||
<?import javafx.scene.control.TextField?>
|
||||
<?import javafx.scene.layout.AnchorPane?>
|
||||
<?import javafx.scene.layout.VBox?>
|
||||
|
||||
|
||||
<fx:root maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="400.0" prefWidth="600.0" type="AnchorPane" xmlns="http://javafx.com/javafx/18" xmlns:fx="http://javafx.com/fxml/1" fx:controller="ch.unibas.dmi.dbis.cs108.multiplayer.client.gui.chat.ChatController">
|
||||
<children>
|
||||
<SplitPane fx:id ="chatPaneRoot" dividerPositions="0.5" layoutX="214.0" layoutY="92.0" orientation="VERTICAL" prefHeight="400.0" prefWidth="600.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
|
||||
<items>
|
||||
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="100.0" prefWidth="160.0">
|
||||
<children>
|
||||
<ScrollPane layoutX="149.0" layoutY="-18.0" prefHeight="196.0" prefWidth="598.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
|
||||
<content>
|
||||
<VBox fx:id="vBoxChatMessages" prefHeight="200.0" prefWidth="581.0" />
|
||||
</content>
|
||||
</ScrollPane>
|
||||
</children>
|
||||
</AnchorPane>
|
||||
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="100.0" prefWidth="160.0">
|
||||
<children>
|
||||
<SplitPane dividerPositions="0.29797979797979796" layoutX="166.0" layoutY="8.0" prefHeight="195.0" prefWidth="598.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
|
||||
<items>
|
||||
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="160.0" prefWidth="100.0">
|
||||
<children>
|
||||
<SplitPane dividerPositions="0.5" layoutY="-3.0" orientation="VERTICAL" prefHeight="193.0" prefWidth="174.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
|
||||
<items>
|
||||
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="100.0" prefWidth="160.0">
|
||||
<children>
|
||||
<Button fx:id="sendButton" layoutX="50.0" layoutY="21.0" mnemonicParsing="false" prefHeight="92.0" prefWidth="172.0" text="Send" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0" />
|
||||
</children>
|
||||
</AnchorPane>
|
||||
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="100.0" prefWidth="160.0">
|
||||
<children>
|
||||
<TextField fx:id="whisperTargetSelectField" layoutY="14.0" prefHeight="92.0" prefWidth="172.0" promptText="whisper..." AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0" />
|
||||
</children>
|
||||
</AnchorPane>
|
||||
</items>
|
||||
</SplitPane>
|
||||
</children>
|
||||
<padding>
|
||||
<Insets bottom="5.0" left="5.0" top="3.0" />
|
||||
</padding>
|
||||
</AnchorPane>
|
||||
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="160.0" prefWidth="100.0">
|
||||
<children>
|
||||
<TextArea fx:id="chatMsgField" layoutX="120.0" layoutY="-30.0" prefHeight="193.0" prefWidth="415.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0" />
|
||||
</children>
|
||||
<padding>
|
||||
<Insets bottom="5.0" right="5.0" />
|
||||
</padding>
|
||||
</AnchorPane>
|
||||
</items>
|
||||
</SplitPane>
|
||||
</children>
|
||||
</AnchorPane>
|
||||
</items>
|
||||
</SplitPane>
|
||||
</children>
|
||||
</fx:root>
|
||||
Reference in New Issue
Block a user