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Meilenstein V/Protocol.txt
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Meilenstein V/Protocol.txt
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GENERAL INFORMATION: _______________________________________________________________________________________________
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Protocol messages should always start with five characters (these are the Strings listed here).
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If additional information is necessary, it should be given after a dollar sign, as such: PRTCL$information.
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It should be noted that the server simply ignores the 6th character, however for clarity's sake it should always
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be a $. If more than one piece of information needs to be sent, the separate pieces of information should also be
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delimited with a dollar sign (see whisper for an example). In that case, it is very important that it is a $ and
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nothing else. Also, in such cases, we need to make sure the pieces of information between the $ do not contain $
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themselves (for example, usernames cannot contain $).
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____________________________________________________________________________________________________________________
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The five-character Strings that define protocol messages are all defined as String variables in the Protocol.java
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class. In this document, they are depicted as such:
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nameOfStringVariable = "EXMPL"
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EXMPL$information one$information two
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Documentation of Protocol message
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So "EXMPL" is the actual protocol message being sent, however the code never implements this five-character String
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directly but instead accesses it via Protocol.nameOfStringVariable, so the actual protocol message can be changed
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later.
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The second line, if present, shows an example of how the Syntax of the protocol message works, if the protocol
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message is sent with additional arguments.
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Indented is the actual documentation, which explains what the protocol message does.
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BIDIRECTIONAL COMMANDS: ____________________________________________________________________________________________
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pingBack = "PINGB"
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Ping-back message from client to server / server to client. To be sent upon receiving "CPING" / "SPING".
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The other party then registers this in its ClientPinger / ServerPinger thread.
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CLIENT TO SERVER COMMANDS: _________________________________________________________________________________________
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chatMsgToAll = "CHATA"
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CHATA$Chat message
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When the server receives this, it broadcasts a chat message to all clients. The message has to be given in the
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protocol message after CHATA$, for example the protocol message CHATA$Hello everybody!, if sent from the user
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named Poirot, will print Poirot: Hello everybody! to every connected client's chat console (note the absence
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/ presence of spaces).
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chatMsgToLobby = "CHATL"
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CHATL$Chat message
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When the server receives this, it broadcasts a chat message to all clients in the same Lobby. The message has to be
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given in the protocol message after CHATL$, for example the protocol message CHATL$Hello everybody!, if sent from
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the user named Poirot, will print Poirot: Hello everybody! to the chat console of every client in the lobby (note
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the absence / presence of spaces). If the client is not in a lobby, the chat message will be sent to everyone not
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in a lobby.
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clientLogin = "LOGIN"
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LOGIN$username
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The message sent by the client on login to set their name. For example, LOGIN$Poirot will use the
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clientHandler.setUsernameOnLogin() method to set this client's username to Poirot, and broadcast the announcement:
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"Poirot has joined the Server". Also, it will set this clientHandler's loggedIn boolean to true, which could be
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used later to refuse access to users who haven't formally logged in using this command.
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nameChange = "NAMEC"
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NAMEC$new name
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Client requests their name to be changed to whatever follows NAMEC$. For example, NAMEC$Poirot means the client
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wants to change their name to Poirot. However, the server will first pass this name through
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nameDuplicateChecker.checkName() to adjust it as needed (remove : and $ and add suffix in case of duplicate name.)
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pingFromClient = "CPING"
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Client sends ping message to server. If the client doesn't recieve a pingback from the server, it shows a
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disconnection message and sets clientPinger.isConnected to false.
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As soon as a pingback message is received, isConnected is set to true again and a reconnection message is printed.
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clientQuitRequest = "QUITR"
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The client requests to quit. Once the server receives this message, it will send a serverConfirmQuit message to the
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client to confirm the quitting, then close the socket associated with that client and remove the clientHandler from
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the list of clientHandlers.
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createNewLobby = "CRTLB"
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Client sends this message when they want to create a new lobby (& automatically join it). Client issues this
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command in ch.unibas.dmi.dbis.cs108.multiplayer.client.MessageFormatter using "/g". First a lobby Lobby is created
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of which the requesting client is the admin of.
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listLobbies = "LISTL"
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Represents a clients' request for a list of lobbies, plus what players are in them.
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listPlayersInLobby = "LISTP"
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Represents a clients' request for a list of all players within the lobby.
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joinLobby = "JOINL"
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JOINL$int
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Client requests to join the Lobby with the given number, for example,
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JOINL$2 means the client wants to join lobby 2.
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leaveLobby = "LEAVL"
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Client requests to leave whatever lobby they're in.
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whisper = "WHISP"
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WHISP$recipient's username$message
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Whisper chat.
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startANewGame = "STGAM"
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A Client (lobby admin) decides to start the game. The game is started in the lobby the message came from.
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Only one game can be started per lobby at a time.
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listGames = "LISTG"
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Client request to see a list of all games, ongoing and finished.
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votedFor = "CVOTE"
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CVOTE$position$vote
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Client informs server that they have voted and delivers this vote in the form of "CVOTE$position$vote",
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where position represents the voting client's position on the train as an integer (0 to 5) and
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vote represents the client's vote as an integer (0 to 5). For example, "CVOTE$2$3" means
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the player at position 2 is voting for the player at position 3.
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highScoreList = "HSCOR"
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Client requests to be shown the high score list.
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sendMessageToAllClients = "STACL"
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STACL$message
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The client requests that a message in STACL$msg is sent to all clients. Unlike e.g. chat commands,
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this sends only the message without adding a specific Server message.
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SERVER TO CLIENT COMMANDS: _________________________________________________________________________________________
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pingFromServer = "SPING"
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Server sends ping message to client. If the server doesn't recieve a pingback from the client, it shows a
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disconnection message and sets serverPinger.isConnected to false.
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As soon as a pingback message is received, isConnected is set to true again and a reconnection message is printed.
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printToClientConsole = "CONSM"
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CONSM$message
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prints out incoming announcements into the user's announcement console. any string that follows CONSM$ is printed as is, so the
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message that follows already has to be formatted the way it should be shown to the client.
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printToClientChat = "CHATM"
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CHATM$message
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prints out incoming chat messages into the user's chat. any string that follows CHATM$ is printed as is, so the
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message that follows already has to be formatted the way it should be shown to the client.
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serverConfirmQuit = "QUITC"
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Server confirms the client's quit request, meaning that the client can now close its sockets and quit.
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serverRequestsGhostVote = "GVOTR"
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GVOTR$passenger position (int)$train information
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The server requests the client (who should be a ghost) to vote on the victim.
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serverRequestsHumanVote = "HVOTR"
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HVOTR$passenger position (int)$train information
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The server requests the client (who should be a human) to vote on who is a ghost / who should be kicked
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off the train.
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changedUserName = "CHNAM"
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CHNAM$newname
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Informs Client that their username has been changed.
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printToGUI = "PTGUI"
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PTGUI$parameters$msg
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Sends all information that the gui of the client needs. The "parameter" tells the gui to do
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different things depending on GuiParameters.java while the message "msg", contains a certain
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information, e.g. who is where in the train, that depends on the parameter. See GuiParameters.java
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for more detail.
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noiseNotificationProtocol = "NOISE"
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Sent to a client to notify them that they heard a ghost noise, triggering the ghost SFX.
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playSound = "PLSND"
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PLSND$sound
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Used to tell the client to play a sound, namely the sounds for when humans have voted for a human (PLSND$HV),
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when humans have voted for a ghost (PLSND$GV), when humans have won (i.e. have voted for the OG - PLSND$HW)
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or when ghosts have won (PLSND$GW), or the train horn at the start of the game (PLSND$TH). Not used for ghost sounds.
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positionOfClient = "POSOF"
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POSOF$position
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Sends an information to client at which position in the train from the game (0 to 5) they sit,
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as soon as the game starts.
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@ -13,7 +13,7 @@ import ch.unibas.dmi.dbis.cs108.multiplayer.server.Lobby;
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public class Protocol {
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//GENERAL PROTOCOL RULES:
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/**
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/*
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* Protocol messages should always start with five characters (these are the
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* Strings listed here). If additional information is necessary, it should be
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* given after a dollar sign, as such: {@code PRTCL$information}.
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@ -72,8 +72,8 @@ public class Protocol {
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/**
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* Client sends ping message to server. If the client doesn't recieve a pingback from the
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* server, it shows a disconnection message and sets clientPinger.isConnected to false,
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* which can be implemented somehow later. As soon as a pingback message is received,
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* server, it shows a disconnection message and sets clientPinger.isConnected to false.
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* As soon as a pingback message is received,
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* isConnected is set to true again and a reconnection message is printed.
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*/
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public static final String pingFromClient = "CPING";
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@ -134,7 +134,10 @@ public class Protocol {
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public static final String listGames = "LISTG";
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/**
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* Client informs server that they have voted and delivers this vote in the form of "CVOTE$position$vote"
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* Client informs server that they have voted and delivers this vote in the form of {@code CVOTE$position$vote},
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* where position represents the voting client's position on the train as an integer (0 to 5) and
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* vote represents the client's vote as an integer (0 to 5). For example, {@code CVOTE$2$3} means
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* the player at position 2 is voting for the player at position 3.
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*/
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public static final String votedFor = "CVOTE";
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@ -144,8 +147,8 @@ public class Protocol {
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public static final String highScoreList = "HSCOR";
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/**
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* The client requests that a message in {@code STACL$msg} is sent to all clients but only the message
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* without a specific Server message to be added.
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* The client requests that a message in {@code STACL$msg} is sent to all clients. Unlike e.g.
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* chat commands, this sends only the message without adding a specific Server message.
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*/
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public static final String sendMessageToAllClients = "STACL";
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@ -156,14 +159,14 @@ public class Protocol {
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/**
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* Server sends ping message to client. If the server doesn't recieve a pingback from the
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* client, it shows a disconnection message and sets serverPinger.isConnected to false,
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* which can be implemented somehow later. As soon as a pingback message is received,
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* client, it shows a disconnection message and sets serverPinger.isConnected to false.
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* As soon as a pingback message is received,
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* isConnected is set to true again and a reconnection message is printed.
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*/
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public static final String pingFromServer = "SPING";
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/**
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* prints out incoming announcements into the user's console. any string that
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* prints out incoming announcements into the user's announcement console. any string that
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* follows CONSM$ is printed as is, so the message that follows already has to be formatted the
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* way it should be shown to the client.
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*/
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@ -184,7 +187,8 @@ public class Protocol {
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public static final String serverConfirmQuit = "QUITC";
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/**
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* The server requests the client (who should be a ghost) to vote on the victim. in the format GVOTR$string
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* The server requests the client (who should be a ghost) to vote on the victim. in the format
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* {@code GVOTR$passenger position (int)$train information}
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* the current train will be shown as a string to the client
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*/
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public static final String serverRequestsGhostVote = "GVOTR";
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@ -201,9 +205,11 @@ public class Protocol {
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public static final String changedUserName = "CHNAM";
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/**
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* Handles all information that the gui of the client needs. The Form is {@code PTGUI$parameters$msg}
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* where the parameter tells the gui to do different things according to {@link GuiParameters} and the message
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* contains a certain information i.e. who is where in the train
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* Sends all information that the gui of the client needs. The Form is {@code PTGUI$parameters$msg}.
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* The "parameter" tells the gui to do
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* different things depending on {@link GuiParameters} while the message "msg", contains a certain
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* information, e.g. who is where in the train, that depends on the parameter. See GuiParameters.java
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* for more detail.
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*/
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public static final String printToGUI = "PTGUI";
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