Now the Game appears when a game is started and disapears again when it is over
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1b30cd6435
commit
f0f4f9142e
@ -1,3 +1,4 @@
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B
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serai
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serai
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serai
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@ -170,10 +170,10 @@ public class Game implements Runnable {
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if (gameOverCheck.equals(ClientGameInfoHandler.gameOverGhostsWin) && getOgGhost().getIsPlayer()) {
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OgGhostHighScore.addOgGhostWinner(getOgGhost().getName());
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}
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lobby.getAdmin().sendMsgToClientsInLobby(Protocol.printToGUI + "$" + GuiParameters.viewChangeToLobby + "$");
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lobby.getAdmin().broadcastAnnouncementToLobby(gameOverCheck);
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isOngoing = false;
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Timer.ghostAfterVoteTimer();
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lobby.getAdmin().sendMsgToClientsInLobby(Protocol.printToGUI + "$" + GuiParameters.viewChangeToLobby + "$");
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isOngoing = true;
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lobby.removeGameFromRunningGames(this);
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lobby.addGameToFinishedGames(this);
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@ -383,15 +383,17 @@ public class Client {
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case GuiParameters.getMembersInLobby:
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updateLobbyMembers(data);
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break;
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//case GuiParameters.viewChangeToGame: (commented out due to compiling error)
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case GuiParameters.viewChangeToGame:
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chatApp.getLoungeSceneViewController().addGameView();
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//TODO
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//break; (commented out due to compiling error)
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//case GuiParameters.viewChangeToStart: (commented out due to compiling error)
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break;
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/*case GuiParameters.viewChangeToStart:
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//TODO
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//break; (commented out due to compiling error)
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//case GuiParameters.viewChangeToLobby: (commented out due to compiling error)
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break;*/
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case GuiParameters.viewChangeToLobby:
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chatApp.getLoungeSceneViewController().removeGameView();
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//TODO
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//break; (commented out due to compiling error)
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break;
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case GuiParameters.addNewMemberToLobby:
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addPlayerToLobby(data);
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break;
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@ -99,6 +99,10 @@ public class ChatApp extends Application {
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return chatController;
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}
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public LoungeSceneViewController getLoungeSceneViewController() {
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return loungeSceneViewController;
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}
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public LoungeSceneViewController getlSVController() {
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return lSVController;
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}
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@ -127,6 +127,8 @@ public class LoungeSceneViewController implements Initializable {
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@Override
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public void run() {
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try {
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newGameButton.setVisible(false);
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startGame.setVisible(false);
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gameAnchorPane.getChildren().add(chatApp.game);
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} catch (Exception e) {
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LOGGER.debug("Not yet initialized");
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@ -135,6 +137,21 @@ public class LoungeSceneViewController implements Initializable {
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});
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}
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public void removeGameView(){
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Platform.runLater(new Runnable() {
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@Override
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public void run() {
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try {
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newGameButton.setVisible(true);
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startGame.setVisible(true);
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gameAnchorPane.getChildren().clear();
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} catch (Exception e) {
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LOGGER.debug("Not yet initialized");
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}
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}
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});
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}
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public void updateClientListView(ObservableList<SimpleStringProperty> names) {
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ObservableList<SimpleStringProperty> clientsLeft = ClientListView.getItems();
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clientsLeft.removeAll(names);
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@ -203,7 +220,7 @@ public class LoungeSceneViewController implements Initializable {
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public void startGame() {
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client.getClient().sendMsgToServer(Protocol.startANewGame);
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addGameView();
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//addGameView();
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}
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public void leaveLobby() {client.getClient().sendMsgToServer(Protocol.leaveLobby);}
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@ -48,10 +48,6 @@ public class GuiParameters {
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*/
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public static final String getMembersInLobby = "LMEMBS";
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/**
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* Tells Gui, that a new Lobby has been created. Form: {@code NLOBBY$<lobbyID>:<Admin Name>}
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*/
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public static final String changeToLobby = "LMEMBS";
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/**
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* Informs the GUI, that a vote is over
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@ -104,7 +104,7 @@ public class JServerProtocolParser {
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break;
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case Protocol.leaveLobby:
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h.leaveLobby();
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//h.sendMsgToClient(Protocol.printToGUI + "$" + GuiParameters.viewChangeToStart + "$"); (commented out due to compiling error)
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h.sendMsgToClient(Protocol.printToGUI + "$" + GuiParameters.viewChangeToStart + "$");
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break;
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case Protocol.votedFor:
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LOGGER.debug("Made it here");
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@ -113,7 +113,7 @@ public class JServerProtocolParser {
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break;
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case Protocol.startANewGame:
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h.startNewGame();
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//h.sendMsgToClientsInLobby(Protocol.printToGUI + "$" + GuiParameters.viewChangeToGame + "$"); (commented out due to compiling error)
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h.sendMsgToClientsInLobby(Protocol.printToGUI + "$" + GuiParameters.viewChangeToGame + "$");
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break;
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case Protocol.listGames:
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h.listGames();
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