667 Commits

Author SHA1 Message Date
Seraina
1de2e739de Moved all the fields in added in client handler into a separate class ClientVoteData cuz it didn't make sense there 2022-04-09 16:56:42 +02:00
Seraina
45597eee3c Had to change ClientHandler fields vote and hasVoted to arrays and had to make sure, the position of the Passenger is always sent along in protocol ($position$msg) 2022-04-09 16:11:30 +02:00
Seraina
46f75d3292 Made the whole thing a bit more orderly, added several loggers 2022-04-09 11:53:43 +02:00
Seraina
d45d64a9c7 Removed interruption from pinger 2022-04-09 11:52:20 +02:00
Seraina
67cd93403a Tried adding smt to avoid being kicked off the Server 2022-04-09 09:11:51 +02:00
Seraina
96b0fa70ef Added getVoteFromClient method to superclass Passenger so when NPC vote, nothing happens when this method is called 2022-04-09 08:45:57 +02:00
Seraina
09024dbfad Parser sets the clientHandler fields vote and hasVoted after a vote from a client has come in 2022-04-09 08:38:59 +02:00
Seraina
370e1e97fe Added vote and hasVoted fields to ClientHandler for later transmission to corresponding Passenger 2022-04-09 08:22:28 +02:00
Seraina
d373242486 Started communication between voteHandler and user
- implemented a new method in client, that collects votes
- started ading parser entries
- added timer to votehandler(20 s)
2022-04-09 00:13:34 +02:00
Seraina
316619d067 added a forgotten parameter 2022-04-08 23:24:24 +02:00
Seraina
ce3fa4dde1 A very basic command now starts a game in the JServerProtocolParser (needs to bee relocated and but does the job for now)
The game runs, now the Clients need to be able to give inputs (so it ends at some point)
2022-04-08 23:23:31 +02:00
Seraina
3b0bc40ad0 Tried implementing a simple command for server that starts up a game, didn't work so I had to readjust some things 2022-04-08 22:23:00 +02:00
Seraina
5b4a06dd75 Implemented a run method in game, that goes through a game until it ends 2022-04-08 21:00:57 +02:00
Seraina
f878bee40d added return for humanvote to know when the game ends 2022-04-08 20:52:36 +02:00
Seraina
b297c9edda Implemented the GhostNPC vote and noise functions
had to add Game game as a parameter in a couple of constructors, so everybody can always access the current game and its gamestate
2022-04-08 20:00:00 +02:00
Sebastian Lenzlinger
7df07b490a Getting fuzzyyy. Added LLIST server response. cannot continue. 2022-04-08 19:47:27 +02:00
Sebastian Lenzlinger
e9cade1528 listAllLobbiesToClient still does not work properly: TODO added. 2022-04-08 19:30:50 +02:00
Sebastian Lenzlinger
da5189311e Changed functionality of listAllLobbiesToClient():
Now it writes to the OutPutStream itself instead of sending a CHATM to client. Hope is that the JClientParser only has to parse once.
2022-04-08 19:28:01 +02:00
Sebastian Lenzlinger
e23a749f55 Changed the way LISTL was implemented since it caused problems for the parser of the client. 2022-04-08 19:12:02 +02:00
Sebastian Lenzlinger
a10ea16d35 Added some Documenting. Added some fields to ClientAttributes.java that might be useful in case we need this class. 2022-04-08 18:55:21 +02:00
Sebastian Lenzlinger
d8692152b4 If a client connection is closed the ClientHandleris now removed from the set of all clients on the server and from any lobby he was in. 2022-04-08 18:38:59 +02:00
Jonas
9583cd56e1 added all necessary documentation to Protocol.java 2022-04-08 18:02:23 +02:00
Sebastian Lenzlinger
b55494c106 Added ClientAttributes.java for possible future use. 2022-04-08 17:58:12 +02:00
Sebastian Lenzlinger
24dceee1d8 Added method to remove disconnected client from central data. client handler uses it. 2022-04-08 17:50:49 +02:00
Sebastian Lenzlinger
709e5323e8 actually call method when LISTL is recieved. 2022-04-08 17:24:20 +02:00
Sebastian Lenzlinger
6297439c3c finnished listAllLobbiesToClient() 2022-04-08 17:21:13 +02:00
Sebastian Lenzlinger
922561d522 added getIdAndAdminForList() method in Lobby to facilitate sending a list of lobbies to a client 2022-04-08 17:09:17 +02:00
Sebastian Lenzlinger
f910775f96 listAllLobbies() method started 2022-04-08 16:59:48 +02:00
Sebastian Lenzlinger
372a02a093 synchronized addPlayer() in Lobby.addPlayer 2022-04-08 16:54:57 +02:00
Sebastian Lenzlinger
37a8caa64d Imlemented creating a lobby in the ClientHandler. Added getLobbyID() method to Lobby.java 2022-04-08 16:50:26 +02:00
Sebastian Lenzlinger
8ea39356f2 synchronized adding to shared resources 2022-04-08 16:42:04 +02:00
Sebastian Lenzlinger
b0ebbc9c77 Extending CentralServerData to enable lobby creation and joining 2022-04-08 16:34:25 +02:00
Sebastian Lenzlinger
4557b4801b Client chatListener now throws an IO exception of the chatMSg from the server is null. 2022-04-08 16:15:04 +02:00
Sebastian Lenzlinger
968cb94f21 Now the client disconnects if:
1. no pingback recieved
2. isConnected has already been set to false
In this case it looks to be a case where the client isn't responding correctly and the server may close the connection. Added a debog log statement at the respective place.
2022-04-08 16:12:19 +02:00
Sebastian Lenzlinger
f57889431d minor change to addPlayer() method 2022-04-08 15:45:35 +02:00
Sebastian Lenzlinger
9e112b493a Test commit zum schauen ob meine Commits wieder richtig zugeordnet werden. 2022-04-08 15:37:08 +02:00
sebaschi
e86a09e9a8 Completed "else{}" part in addPlayer() method. If the lobby is full a msg is sent to client stating to join a different lobby a creat a new game. Added todo about the servers response. 2022-04-08 15:14:15 +02:00
sebaschi
15730ef39c Diary update von Sebastian. 2022-04-08 15:03:48 +02:00
sebaschi
15d6474765 ""/l" command added to MessageFormatter.java to represent LISTL protocol command. 2022-04-08 14:57:56 +02:00
sebaschi
13ac486624 Added TODO in Protocol.java: Add the servers reaction to LISTL 2022-04-08 14:53:52 +02:00
sebaschi
be2c8d6698 Added LISTL command to Protocol.java and in JServerProtocolParser.java. currently it is only logged THAt it was reached and parsed, but no functionality is attached. 2022-04-08 14:51:31 +02:00
sebaschi
ae61da0607 LISTL command added to Protocol.txt. LISTL shall list all lobbies. 2022-04-08 14:43:45 +02:00
sebaschi
79ddbaf416 Added link referenc in documentation from JServerProtocolParserto Clienthandler. Added LoginClient class for possible implementation of a login sequence. 2022-04-08 14:37:30 +02:00
sebaschi
dd2beb559a Added CRTGM debug logger to JServerProtocolParser to see if command is reached. added "/g" as terminal command for client to issue CRTGM command. remobed respective todos from Protocol.java. 2022-04-08 14:16:40 +02:00
sebaschi
e2a400d0ca added CRTGM command to Protocol.java. and respective todos. 2022-04-08 14:03:40 +02:00
sebaschi
0e8750c985 Updated diary.txt for Sebastian 8.4.22. Started to handle case in Lobby if lobby is full. 2022-04-08 13:34:30 +02:00
sebaschi
22d356e361 Merge branch 'master' of ssh://git.scicore.unibas.ch:2222/cs108-fs22/Gruppe-8 2022-04-08 13:05:44 +02:00
Jonas
c3096d7088 Merge remote-tracking branch 'origin/master' 2022-04-08 13:03:41 +02:00
Jonas
e348840169 protocol is now fully in the protocol.java class 2022-04-08 13:03:32 +02:00
Seraina
ea0c0d1b3b Merge remote-tracking branch 'origin/master' 2022-04-08 13:01:10 +02:00