Every multiport log line so far was a reason it turned itself off, so a node
running it looked identical to one that never tried. Add the other half:
- an Info at startup with the lane count and port range
- the negotiated lanes on both "Handshake message received" lines, which
required allocating the lane set before the log rather than after; it still
lands before CheckAndComplete/Complete, which was the ordering requirement
- multiport.lanes.up and multiport.lanes.tunnels gauges
The lane field is a slog.Attr so it vanishes on a node without multiport, and
reads zeros when we offered lanes and the peer had none - the case an operator
is actually looking for.
The gauges walk the hostmap instead of keeping a counter at promote/demote: a
tunnel torn down while its lanes are up never demotes them, so a counter would
drift upward forever. Only a multiport node pays for the walk.
Lanes used to be separate HostInfos, each with its own handshake, its own
half-established states, its own lifetime and its own slot bookkeeping. That
bought nothing: a lane is the same tunnel over a different underlay 5-tuple.
Derive lane sessions instead. Noise leaves us with A.eKey == B.dKey, so both
sides HKDF-expand the same two keys with the same per-lane label and land on a
matched pair without exchanging anything. Lanes now cost no handshake, have no
half-established state, and die exactly when their base tunnel does. Which lane
a packet belongs to rides the low byte of the nebula header's Reserved field,
inside the AEAD's associated data.
Receiving on a lane needs no permission, since the session exists the moment the
base handshake completes. Sending on one needs proof the new 5-tuple works, so a
lane stays down until a probe on it is acked and falls back to the base tunnel
the moment it stops being acked. Probing is demand-driven off the connection
manager's per-tunnel traffic tick: a peer we exchange a trickle with never costs
more than its base tunnel, however many lanes are configured. The ack rides the
base session on purpose, so a broken reverse lane can't fail a working one.
Because the data now rides lane counters, the rehandshake, exhaustion and
swap-primary checks take the max counter across the base session and its lanes;
otherwise the base counter would sit near zero while a lane ran its keys past
the nonce ceiling.
Removes OutboundLaneTimer, EnsureLanes, startLaneHandshake, completeLane,
completeLaneResponder, makeLaneTrafficDecision and the lane fields on HostInfo.
Handshake payload field 3 (the per-lane handshake index) is permanently
reserved; peers advertise a TxLanes count instead.
* populate default Build version if missing
Use the Go module information built into the binary if the Build var
wasn't set during the build.
This means if you install via a specific tag, you get:
go install github.com/slackhq/nebula/cmd/nebula@v1.9.5
$ nebula -version
Version: 1.9.5
And if you install master, you get:
go install github.com/slackhq/nebula/cmd/nebula@master
$ nebula -version
Version: 1.9.5-0.20250408154034-18279ed17b10
* also default in the library
* cleanup
* upgrade to yaml.v3
The main nice fix here is that maps unmarshal into `map[string]any`
instead of `map[any]any`, so it cleans things up a bit.
* add config.AsBool
Since yaml.v3 doesn't automatically convert yes to bool now, for
backwards compat
* use type aliases for m
* more cleanup
* more cleanup
* more cleanup
* go mod cleanup
This used to work correctly because when the multiple routines work was
first added in #382, but an important part to discover the listen port
before opening the other listeners on the same socket was lost in this
PR: #653.
This change should fix the regression and allow multiple routines to
work correctly when listen.port is set to `0`.
Thanks to @rawdigits for tracking down and discovering this regression.
* Added firewall.rules.hash metric
Added a FNV-1 hash of the firewall rules as a Prometheus value.
* Switch FNV has to int64, include both hashes in log messages
* Use a uint32 for the FNV hash
Let go-metrics cast the uint32 to a int64, so it won't be lossy
when it eventually emits a float64 Prometheus metric.
By default, Nebula replies to packets it has no tunnel for with a `recv_error` packet. This packet helps speed up re-connection
in the case that Nebula on either side did not shut down cleanly. This response can be abused as a way to discover if Nebula is running
on a host though. This option lets you configure if you want to send `recv_error` packets always, never, or only to private network remotes.
valid values: always, never, private
This setting is reloadable with SIGHUP.