With tun.staged.workers set, each Linux UDP listener classifies a recvmmsg
batch, hands its data packets to that many decrypt workers, and an ordered
writer commits the batch in arrival order: replay window, roaming, firewall,
control packets and tun writes go through the same helpers inline receive
uses. Six batches per routine bound memory and backpressure. Conns that cannot
hand off their buffers stay inline.
The listener's classification is speculative. Before touching replay state the
writer resolves each data packet through its own batch-local hostmap cache,
exactly where inline receive would, so data after a close in the same batch is
still delivered while data after a removal or replacement between batches is
dropped, with the same RecvError reply inline receive sends. Known replays are
marked by a precheck and skip decryption, but keep their place so that reply
stays identical when an earlier RecvError deleted their tunnel.
New API: udp.StdConn.ListenOutHandoff, and the same on TesterConn for e2e,
runs the receive loop while handing each batch's buffers to the caller in
exchange for replacements. It is found through an unexported interface in
nebula, so udp.Conn and its other implementations are unchanged.
Metrics: flow.rx.batches, and flow.stage.{rx_read,rx_decrypt,rx_write}.q<N>.busy_ns.
Tests cover both ciphers, ordering, duplicate and corrupted packets from other
addresses, window jumps, control packets mid-batch, RecvError then replay,
tunnel replacement, firewall parity, fallback, real UDP sockets, partial
batches at close, and a handshake and traffic through e2e that checks pipeline
use on Linux and the inline fallback elsewhere. No isolated receive throughput
claim is made.
StartHandshake returned a hostinfo with no RemoteList; handleOutbound attached
one lazily on its first tick. Anything that touched the pending host before
then, notably create-tunnel -address, dereferenced nil and took the daemon
down. StartHandshake now attaches the lighthouse's list as it builds the
hostinfo. To keep the surrounding locking sound, a lighthouse now resolves a
punch target before taking the querier's RemoteList lock, and closeTunnel
deletes the host and evicts its RemoteList under a single hostmap write lock so
a completing handshake cannot land in between. The lock order, now documented
on the handshake manager mutex, is hostmap, then handshake manager, then
lighthouse, then RemoteList; no RemoteList lock is ever held across a hostmap
lookup.
handleOutsideRelayPacket filled ViaSender.remoteIdx with relay.RemoteIndex,
an index from the relay peer's index space, but the rescue in
sendHandshakeResponse looks that value up in relayForByIdx, which is keyed
by local index. The lookup could never hit, so a terminal relay entry left
Disestablished by a one-sided teardown stayed Disestablished even after a
valid handshake arrived over it. The responder's first transmit then failed
to find an Established relay, deleted its only relay entry, and every
subsequent send was silently dropped until dead-tunnel detection forced a
re-handshake.
* refactor readOutsidePackets
They layout of this method is confusing and relys on certain parts to
return early for things to work correctly.
Change the ordering of the logic so that we do this:
- Handle unencrypted packets
- Decrypt packet
- Handle encrypted packets
This way, nothing can sneak through unencrypted to where it shouldn't
be.
* fix comment
* code review comments
* check for expected type/subtype
* check header version
* log header
* need to handle TestReply
* clean roaming / connectionManager
* dont need to roam here now, we do it earlier
* cleanup metrics and errors
* rxInvalid
* debug logger checks
* ErrOutOfWindow
* don't send recv errors for packets outside the connection window anymore
* Pull in fix from #1459, add my opinion on maxRecvError
* remove recv_error counter entirely
* firewall: add option to send REJECT replies
This change allows you to configure the firewall to send REJECT packets
when a packet is denied.
firewall:
# Action to take when a packet is not allowed by the firewall rules.
# Can be one of:
# `drop` (default): silently drop the packet.
# `reject`: send a reject reply.
# - For TCP, this will be a RST "Connection Reset" packet.
# - For other protocols, this will be an ICMP port unreachable packet.
outbound_action: drop
inbound_action: drop
These packets are only sent to established tunnels, and only on the
overlay network (currently IPv4 only).
$ ping -c1 192.168.100.3
PING 192.168.100.3 (192.168.100.3) 56(84) bytes of data.
From 192.168.100.3 icmp_seq=2 Destination Port Unreachable
--- 192.168.100.3 ping statistics ---
2 packets transmitted, 0 received, +1 errors, 100% packet loss, time 31ms
$ nc -nzv 192.168.100.3 22
(UNKNOWN) [192.168.100.3] 22 (?) : Connection refused
This change also modifies the smoke test to capture tcpdump pcaps from
both the inside and outside to inspect what is going on over the wire.
It also now does TCP and UDP packet tests using the Nmap version of
ncat.
* calculate seq and ack the same was as the kernel
The logic a bit confusing, so we copy it straight from how the kernel
does iptables `--reject-with tcp-reset`:
- https://github.com/torvalds/linux/blob/v5.19/net/ipv4/netfilter/nf_reject_ipv4.c#L193-L221
* cleanup
By default, Nebula replies to packets it has no tunnel for with a `recv_error` packet. This packet helps speed up re-connection
in the case that Nebula on either side did not shut down cleanly. This response can be abused as a way to discover if Nebula is running
on a host though. This option lets you configure if you want to send `recv_error` packets always, never, or only to private network remotes.
valid values: always, never, private
This setting is reloadable with SIGHUP.
* don't set ConnectionState to nil
We might have packets processing in another thread, so we can't safely
just set this to nil. Since we removed it from the hostmaps, the next
packets to process should start the handshake over again.
I believe this comment is outdated or incorrect, since the next
handshake will start over with a new HostInfo, I don't think there is
any way a counter reuse could happen:
> We must null the connectionstate or a counter reuse may happen
Here is a panic we saw that I think is related:
panic: runtime error: invalid memory address or nil pointer dereference
[signal SIGSEGV: segmentation violation code=0x1 addr=0x20 pc=0x93a037]
goroutine 59 [running, locked to thread]:
github.com/slackhq/nebula.(*Firewall).Drop(...)
github.com/slackhq/nebula/firewall.go:380
github.com/slackhq/nebula.(*Interface).consumeInsidePacket(...)
github.com/slackhq/nebula/inside.go:59
github.com/slackhq/nebula.(*Interface).listenIn(...)
github.com/slackhq/nebula/interface.go:233
created by github.com/slackhq/nebula.(*Interface).run
github.com/slackhq/nebula/interface.go:191
* use closeTunnel
This allows you to configure remote allow lists specific to different
subnets of the inside CIDR. Example:
remote_allow_ranges:
10.42.42.0/24:
192.168.0.0/16: true
This would only allow hosts with a VPN IP in the 10.42.42.0/24 range to
have private IPs (and thus don't connect over public IPs).
The PR also refactors AllowList into RemoteAllowList and LocalAllowList to make it clearer which methods are allowed on which allow list.