295 Commits

Author SHA1 Message Date
Seraina
09024dbfad Parser sets the clientHandler fields vote and hasVoted after a vote from a client has come in 2022-04-09 08:38:59 +02:00
Seraina
370e1e97fe Added vote and hasVoted fields to ClientHandler for later transmission to corresponding Passenger 2022-04-09 08:22:28 +02:00
Seraina
d373242486 Started communication between voteHandler and user
- implemented a new method in client, that collects votes
- started ading parser entries
- added timer to votehandler(20 s)
2022-04-09 00:13:34 +02:00
Seraina
316619d067 added a forgotten parameter 2022-04-08 23:24:24 +02:00
Seraina
ce3fa4dde1 A very basic command now starts a game in the JServerProtocolParser (needs to bee relocated and but does the job for now)
The game runs, now the Clients need to be able to give inputs (so it ends at some point)
2022-04-08 23:23:31 +02:00
Seraina
3b0bc40ad0 Tried implementing a simple command for server that starts up a game, didn't work so I had to readjust some things 2022-04-08 22:23:00 +02:00
Seraina
5b4a06dd75 Implemented a run method in game, that goes through a game until it ends 2022-04-08 21:00:57 +02:00
Seraina
f878bee40d added return for humanvote to know when the game ends 2022-04-08 20:52:36 +02:00
Seraina
b297c9edda Implemented the GhostNPC vote and noise functions
had to add Game game as a parameter in a couple of constructors, so everybody can always access the current game and its gamestate
2022-04-08 20:00:00 +02:00
Jonas
9583cd56e1 added all necessary documentation to Protocol.java 2022-04-08 18:02:23 +02:00
Sebastian Lenzlinger
4557b4801b Client chatListener now throws an IO exception of the chatMSg from the server is null. 2022-04-08 16:15:04 +02:00
Sebastian Lenzlinger
968cb94f21 Now the client disconnects if:
1. no pingback recieved
2. isConnected has already been set to false
In this case it looks to be a case where the client isn't responding correctly and the server may close the connection. Added a debog log statement at the respective place.
2022-04-08 16:12:19 +02:00
Sebastian Lenzlinger
f57889431d minor change to addPlayer() method 2022-04-08 15:45:35 +02:00
Sebastian Lenzlinger
9e112b493a Test commit zum schauen ob meine Commits wieder richtig zugeordnet werden. 2022-04-08 15:37:08 +02:00
sebaschi
e86a09e9a8 Completed "else{}" part in addPlayer() method. If the lobby is full a msg is sent to client stating to join a different lobby a creat a new game. Added todo about the servers response. 2022-04-08 15:14:15 +02:00
sebaschi
15730ef39c Diary update von Sebastian. 2022-04-08 15:03:48 +02:00
sebaschi
15d6474765 ""/l" command added to MessageFormatter.java to represent LISTL protocol command. 2022-04-08 14:57:56 +02:00
sebaschi
13ac486624 Added TODO in Protocol.java: Add the servers reaction to LISTL 2022-04-08 14:53:52 +02:00
sebaschi
be2c8d6698 Added LISTL command to Protocol.java and in JServerProtocolParser.java. currently it is only logged THAt it was reached and parsed, but no functionality is attached. 2022-04-08 14:51:31 +02:00
sebaschi
ae61da0607 LISTL command added to Protocol.txt. LISTL shall list all lobbies. 2022-04-08 14:43:45 +02:00
sebaschi
79ddbaf416 Added link referenc in documentation from JServerProtocolParserto Clienthandler. Added LoginClient class for possible implementation of a login sequence. 2022-04-08 14:37:30 +02:00
sebaschi
dd2beb559a Added CRTGM debug logger to JServerProtocolParser to see if command is reached. added "/g" as terminal command for client to issue CRTGM command. remobed respective todos from Protocol.java. 2022-04-08 14:16:40 +02:00
sebaschi
e2a400d0ca added CRTGM command to Protocol.java. and respective todos. 2022-04-08 14:03:40 +02:00
sebaschi
0e8750c985 Updated diary.txt for Sebastian 8.4.22. Started to handle case in Lobby if lobby is full. 2022-04-08 13:34:30 +02:00
sebaschi
22d356e361 Merge branch 'master' of ssh://git.scicore.unibas.ch:2222/cs108-fs22/Gruppe-8 2022-04-08 13:05:44 +02:00
Jonas
c3096d7088 Merge remote-tracking branch 'origin/master' 2022-04-08 13:03:41 +02:00
Jonas
e348840169 protocol is now fully in the protocol.java class 2022-04-08 13:03:32 +02:00
Seraina
ea0c0d1b3b Merge remote-tracking branch 'origin/master' 2022-04-08 13:01:10 +02:00
Seraina
dffd1731e2 Added Doc for print Method 2022-04-08 13:00:47 +02:00
Seraina Schöb
f858c734f7 Update Diary.txt 2022-04-08 10:58:17 +00:00
sebaschi
8f453fb9e8 started adding Debug Logger messages to the Lobby methods. 2022-04-08 12:57:36 +02:00
sebaschi
d0ceb6b6f9 Merge remote-tracking branch 'origin/master' 2022-04-08 12:47:26 +02:00
sebaschi
ac022e1f7c Changed the list in ServerLobby to static, since they are global per running server. 2022-04-08 12:47:19 +02:00
Seraina
f729a62289 Merge remote-tracking branch 'origin/master' 2022-04-08 12:46:18 +02:00
Seraina
c134de8bba Removed static from Methods 2022-04-08 12:45:57 +02:00
sebaschi
9cc7a37eb9 ServerLobby now has a list of open lobbies and a list of all clients on the server. 2022-04-08 12:43:36 +02:00
Seraina
33d8f779a2 Merge remote-tracking branch 'origin/master' 2022-04-08 12:42:25 +02:00
Seraina
4337583de6 Fixed some bugs now the VoteHanlder does what it is supposed to 2022-04-08 12:42:02 +02:00
sebaschi
16e6364cc9 Lobby now have static field to count how many lobbies there are in total which is used to assign a particular lobby and ID, so players can ask to join the lobby. 2022-04-08 12:40:11 +02:00
Jonas
1d9ee624fe Merge remote-tracking branch 'origin/master' 2022-04-08 12:36:41 +02:00
Jonas
b6d2a04e76 Working on putting all protocol messages through Protocol.java.
Some small adjustments & bugfixes to how naming is handled.
Added loggedIn boolean for ClientHandler, not meaningfully implemented yet though.
Other minor changes.
2022-04-08 12:36:30 +02:00
sebaschi
052a207822 Added final field MAX_NO_OF_CLIENTS used to not overfill the lobby. 2022-04-08 12:23:51 +02:00
sebaschi
90f844ce6b Added List of ClientHandlers to represent who is in the lobby, aka the players. 2022-04-08 12:10:49 +02:00
sebaschi
ce5723c3e9 Correcions in CentralServerData: wherever a Client object wasa expected has been changed to expect a ClientHandler object. This is because the server sees clients via ClientHandlers but has no access to Client objects.
Lobby: Field "admin" added which is a ClientHandler type object. This represents who started the game and, for the phase before the gameplay starts, controls relevant functions.
2022-04-08 12:08:38 +02:00
Alexander Sazonov
5cfa6809a2 Modified GhostifyHandler, added Logger statement 2022-04-08 11:27:52 +02:00
Seraina
f224324fb5 Merge remote-tracking branch 'origin/master' 2022-04-08 11:14:37 +02:00
Seraina
d83248d89f Merge remote-tracking branch 'origin/master'
# Conflicts:
#	src/main/java/ch/unibas/dmi/dbis/cs108/gamelogic/VoteHandler.java
2022-04-08 11:12:07 +02:00
Jonas
3c94bd5324 Merge remote-tracking branch 'origin/master' 2022-04-08 11:11:14 +02:00
Jonas
782f6e0f22 Updated Diary.txt 2022-04-08 11:11:01 +02:00
Seraina
913d0781de Added adjustments for the testing of voteHandler
- main methode
- a print methode, that prints out a Passenger array
2022-04-08 11:10:05 +02:00