Seraina
bc136d7b68
Fixed some bugs with the noise handeling, seems not work now
...
Still need to handle connection loss and name-change in gamelogic
2022-04-13 12:57:49 +02:00
Seraina
fc250da14b
Merge remote-tracking branch 'origin/SerainaSpiellogik' into SerainaSpiellogik
2022-04-13 11:44:00 +02:00
Seraina
850e09e0af
Integrated noise handling so it would run, some bugs still to work out
2022-04-13 11:43:35 +02:00
Alexander Sazonov
087250b9f5
Packed duplicated code fragments into a method (in VoteHandler)
2022-04-11 13:56:15 +02:00
Seraina
062304719f
Merge remote-tracking branch 'origin/SerainaSpiellogik' into SerainaSpiellogik
2022-04-09 23:40:33 +02:00
Seraina
0710703f77
Extended Doc in all classes I did smt in to hopefully make it understandable
2022-04-09 23:39:38 +02:00
Alexander Sazonov
1db4042bc7
Merge remote-tracking branch 'origin/SerainaSpiellogik' into SerainaSpiellogik
2022-04-09 23:36:01 +02:00
Alexander Sazonov
52a7d2c788
Completed NoiseHandler and connected it to VoteHandler
2022-04-09 23:35:16 +02:00
Seraina
362b965742
Added a thread to voteGetter so it would interfere with Pinger. Added to do for jonas
2022-04-09 23:10:11 +02:00
Seraina
159310c7ca
Created new methods in ClientHandler for the start of a game and for incoming Vote
2022-04-09 22:04:00 +02:00
Seraina
fcd93c4d58
Outsourced all messages sent by votehandler and noisehandler to ClientGameInfoHandler
2022-04-09 19:03:47 +02:00
Seraina
ac80a88b98
Did some cleanup with the loggers, only set vital information at info level
2022-04-09 18:35:13 +02:00
Seraina
d3a0c00dea
Found the annoying issue, had to change run() to start() now it kinda works
2022-04-09 17:55:27 +02:00
Seraina
1de2e739de
Moved all the fields in added in client handler into a separate class ClientVoteData cuz it didn't make sense there
2022-04-09 16:56:42 +02:00
Seraina
45597eee3c
Had to change ClientHandler fields vote and hasVoted to arrays and had to make sure, the position of the Passenger is always sent along in protocol ($position$msg)
2022-04-09 16:11:30 +02:00
Seraina
46f75d3292
Made the whole thing a bit more orderly, added several loggers
2022-04-09 11:53:43 +02:00
Seraina
d45d64a9c7
Removed interruption from pinger
2022-04-09 11:52:20 +02:00
Seraina
67cd93403a
Tried adding smt to avoid being kicked off the Server
2022-04-09 09:11:51 +02:00
Seraina
96b0fa70ef
Added getVoteFromClient method to superclass Passenger so when NPC vote, nothing happens when this method is called
2022-04-09 08:45:57 +02:00
Seraina
09024dbfad
Parser sets the clientHandler fields vote and hasVoted after a vote from a client has come in
2022-04-09 08:38:59 +02:00
Seraina
370e1e97fe
Added vote and hasVoted fields to ClientHandler for later transmission to corresponding Passenger
2022-04-09 08:22:28 +02:00
Seraina
d373242486
Started communication between voteHandler and user
...
- implemented a new method in client, that collects votes
- started ading parser entries
- added timer to votehandler(20 s)
2022-04-09 00:13:34 +02:00
Seraina
316619d067
added a forgotten parameter
2022-04-08 23:24:24 +02:00
Seraina
ce3fa4dde1
A very basic command now starts a game in the JServerProtocolParser (needs to bee relocated and but does the job for now)
...
The game runs, now the Clients need to be able to give inputs (so it ends at some point)
2022-04-08 23:23:31 +02:00
Seraina
3b0bc40ad0
Tried implementing a simple command for server that starts up a game, didn't work so I had to readjust some things
2022-04-08 22:23:00 +02:00
Seraina
5b4a06dd75
Implemented a run method in game, that goes through a game until it ends
2022-04-08 21:00:57 +02:00
Seraina
f878bee40d
added return for humanvote to know when the game ends
2022-04-08 20:52:36 +02:00
Seraina
b297c9edda
Implemented the GhostNPC vote and noise functions
...
had to add Game game as a parameter in a couple of constructors, so everybody can always access the current game and its gamestate
2022-04-08 20:00:00 +02:00
Jonas
9583cd56e1
added all necessary documentation to Protocol.java
2022-04-08 18:02:23 +02:00
Sebastian Lenzlinger
4557b4801b
Client chatListener now throws an IO exception of the chatMSg from the server is null.
2022-04-08 16:15:04 +02:00
Sebastian Lenzlinger
968cb94f21
Now the client disconnects if:
...
1. no pingback recieved
2. isConnected has already been set to false
In this case it looks to be a case where the client isn't responding correctly and the server may close the connection. Added a debog log statement at the respective place.
2022-04-08 16:12:19 +02:00
Sebastian Lenzlinger
f57889431d
minor change to addPlayer() method
2022-04-08 15:45:35 +02:00
Sebastian Lenzlinger
9e112b493a
Test commit zum schauen ob meine Commits wieder richtig zugeordnet werden.
2022-04-08 15:37:08 +02:00
sebaschi
e86a09e9a8
Completed "else{}" part in addPlayer() method. If the lobby is full a msg is sent to client stating to join a different lobby a creat a new game. Added todo about the servers response.
2022-04-08 15:14:15 +02:00
sebaschi
15730ef39c
Diary update von Sebastian.
2022-04-08 15:03:48 +02:00
sebaschi
15d6474765
""/l" command added to MessageFormatter.java to represent LISTL protocol command.
2022-04-08 14:57:56 +02:00
sebaschi
13ac486624
Added TODO in Protocol.java: Add the servers reaction to LISTL
2022-04-08 14:53:52 +02:00
sebaschi
be2c8d6698
Added LISTL command to Protocol.java and in JServerProtocolParser.java. currently it is only logged THAt it was reached and parsed, but no functionality is attached.
2022-04-08 14:51:31 +02:00
sebaschi
ae61da0607
LISTL command added to Protocol.txt. LISTL shall list all lobbies.
2022-04-08 14:43:45 +02:00
sebaschi
79ddbaf416
Added link referenc in documentation from JServerProtocolParserto Clienthandler. Added LoginClient class for possible implementation of a login sequence.
2022-04-08 14:37:30 +02:00
sebaschi
dd2beb559a
Added CRTGM debug logger to JServerProtocolParser to see if command is reached. added "/g" as terminal command for client to issue CRTGM command. remobed respective todos from Protocol.java.
2022-04-08 14:16:40 +02:00
sebaschi
e2a400d0ca
added CRTGM command to Protocol.java. and respective todos.
2022-04-08 14:03:40 +02:00
sebaschi
0e8750c985
Updated diary.txt for Sebastian 8.4.22. Started to handle case in Lobby if lobby is full.
2022-04-08 13:34:30 +02:00
sebaschi
22d356e361
Merge branch 'master' of ssh://git.scicore.unibas.ch:2222/cs108-fs22/Gruppe-8
2022-04-08 13:05:44 +02:00
Jonas
c3096d7088
Merge remote-tracking branch 'origin/master'
2022-04-08 13:03:41 +02:00
Jonas
e348840169
protocol is now fully in the protocol.java class
2022-04-08 13:03:32 +02:00
Seraina
ea0c0d1b3b
Merge remote-tracking branch 'origin/master'
2022-04-08 13:01:10 +02:00
Seraina
dffd1731e2
Added Doc for print Method
2022-04-08 13:00:47 +02:00
Seraina Schöb
f858c734f7
Update Diary.txt
2022-04-08 10:58:17 +00:00
sebaschi
8f453fb9e8
started adding Debug Logger messages to the Lobby methods.
2022-04-08 12:57:36 +02:00